I have tried, really, but I think the DMZ mode that Warzone 2 includes is not for me. Actually, I doubt it’s an ideal mode for anyone except the kind of player that I really he doesn’t like to have fun playingjust complete a shopping list.
Let’s say that out of ten games played (maybe it was a few more, but to round off) I was only able to complete one satisfactorily. That is, carrying out a successful extraction. A very brief summary for those of you who have not tried this mode would be the following:
- It is played in teams of three.
- During the game there are several teams of players facing each other, but also enemies controlled by the AI. Good!
- There is a time limit per game, but the ideal is to finish it before and get the best rewards by making a successful extraction.
- No circle closes like in Battle Royale mode. Good!
- You have to carry out a series of missions.
The problem is that the missions that each player has to carry out are shared: it is not necessary that I complete mineif anyone on the team does any of the actions on my list, it is complete.
Total, my first game was more or less like this:
- We deploy three complete strangers, each with their own list of missions… which are shared.
- After a few seconds, seeing that no one seems interested in doing anything in particular, I open the map and mark an objective. Click.
- I go to that point smiling and with a light step, but attentive to the possible threats that can hide behind any bush.
- A few meters later, I realize that I am alone: the other two have taken different paths. Thanks.
- I decide to follow one of them. Not even for not feeling too lonely. What do I know, I would say that if there are three of us, the same is more handsome if we play as a team. Like crazy idea.
- All this without speaking into the microphone. So that. Buenas tardes.
- Along the way I take out a few AI enemies. I even happily put a bullet in the skull of some of them, having fun. BOOM. At least they’ll drop weapons and gear, I say.
- Yes, they drop things. Good. Good afternoon, huh? It’s okay to say hello even when looting corpses.
- With an assault rifle instead of the initial pistol and a little more ammunition, I mark a point on the map again because the other two, it seems, are collecting honey. Have I already said that when marking something on the map there are sound clues so that others know?
- I head towards that other marked point, different from the first one and close to our position so that no one gets too tired walking.
- When I say “close to our position” I mean that of the player that I have followed and myself. The other one is out there who knows where (I’ll look at it later on the map).
- I take out a few AI putties and see that the partner is a bit behind. I do what anyone would do apart from telling him what to do through the microphone: I shoot him. It is a universal sign of “come here, ostia, you have nothing else to do.”
- It seems to get it and it’s heading towards my position, so I go back to mine and keep moving forward.
- I get to the marked point, but I don’t see the partner near me. Not on the map either. I look at the lower left corner of the screen and see that only two names appear and one of them is mine. It turns out that the guy who seemed to enjoy my company has left the game. Thanks a lot.
- Well, we are two. And given the plan, either I approach the other turkey or I see that we are going to be playing a strange metagame that apparently consists of seeing who can get further away from the other without leaving the map. Which is not particularly freaking me out either.
- I spare the unimportant details of the journey so as not to repeat myself too much, but come on, while I go to see what is so important that my remaining companion is doing several kilometers from me, well I am happily killing the enemies controlled by the machine and collecting everything I catch. Not another thing, but in DMZ you have a lot of shit to pick up if you want.
- But be careful because everything does not fit in the backpack, do not think that it is so simple, so either get a bigger backpack or leave things on the way. Beautiful things like electrical tape, screwdrivers or video consoles.
- I don’t run into any other player, just the AI. Buenas tardes?
- After having consulted the map several times along the way, I realize that the companion has been in the same place for a long time.
- Wait a minute: I think it’s been there since before the other one left.
- Come on, I’m pretty sure it’s been there since the game started.
- Shit: he was there since the game began… with the intention of not moving from the site while the rest of us, hopefully, complete the missions for him.
- We’re done, friend.
- I disconnect. And she dumped him, of course.
Do you remember that at the beginning of this article I told you that out of ten games I only managed to complete one of them successfully? The other nine were this one and the clones of this one.
My experience in DMZtherefore, it is summed up in players who disconnect and leave you abandoned and in players who decide to do nothing because that’s what their companions are already for, if they can last long enough to do a mission.
The icing on the cake is when those who stay in the same spot all the time end up disconnecting and leaving you alone because look how good it turns out that while you kicked yourself to get closer to them you have completed their missions and why would they stay if they can get into another new game and repeat the process.
Buenas tardes.