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Kine Review-A jazz puzzle game that looks better and harder than it looks • iGamesNews.com

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Do you remember those pictures of magic eyes? You have to stare awkwardly at those photos to see the hidden photos. They take me forever. I totally believe that there is nothing in them, only identifiable visual noise, and then suddenly, wow! I will see. I'm thrilled when the picture is displayed. Then it seemed a little trivial, because it kept staring at me.

Firm

  • Developer: Gwen Frey
  • announcer: Gwen Frey
  • Platform: Viewed on Switch
  • Availability: It will be available on Switch, PS4, Xbox One and Epic Games Store on October 17. About Google Stadia on November 19th

This is Kane. This is a puzzle game that looks really simple, but it is not. Oh boy, no. It will present a puzzle that looks so simple in front of you, with only a few big men with grid squares, and you will be confused. You will try all possible measures, but still cannot be resolved. You will be sure this is not possible-there is no solution there. Then all of a sudden you see it, you ignore a small action and you fix it. Then you feel a bit annoying, you have never seen it before.

How single female creator Gwen Frey hides the cunning intricacies in obvious sights is really smart, because as a result, Kine never looked overwhelming. It is always approachable and invites you to join.

The settings of the game are excellent. Strange at first: you want to play a robotic instrument in a band-you hardly want to be a librarian? Literally, you are a drum, accordion or trombone, and you can roll and slide on the grid area according to your shape to realize your dream.

For example, a drum resembles a snare drum and rolls on its front, back, and sides to avoid it. It also has a pole that allows it to slide from one end to the other and stand up, a bit like a pole vault. This has both advantages and disadvantages, and in about an hour you will be at your best. But then the game throws you another instrument, which moves slightly differently, changing the way the game is played. Then another musical instrument. Haunt your head a lot. In the end, these three appear together and your thoughts suddenly erupt.

But how can you be frustrated with something that looks so cute? Looking at their serious faces, aren't they cute in the rhythm of jazz dancing? They speak-what, do you think the instrument will not speak?

three
These three roles require a certain amount of brain power to figure out at the same time.

Sounds like a fancy theme to dress up a puzzle game, and I think this is also the beginning. But after a while, a clever duality emerged. Their stories about learning games alone and together echo the story of your game.

I first felt that Kine had something deeper when doing a marginal search (they were confused about the subject-even a love story). In it, drums and accordions found work in the office-they had to push a box of paper in a small space every day for a month. Literally, you have to push a box of cartons across a slightly different space 30 times on a trot.

Naturally, I started wanting more. Then I noticed that the characters were saying things like "We have the ability to do more" and "Repetition is intolerable". Even, "Once you settle down, you won't even notice it." That's what I think.

What's more, the days they recorded on the big calendar on the screen were like real people in real life. Real people like musicians do boring work during the day to fund dreams at night. This is not Dostoevsky, but it is not a shallow puzzle game that I used to mistake.

office
This is the gaming space in the office-how small it looks! You can hardly move. However, in some way, Gwen Frey managed to find around 30 (or about 30) variants of a theme.

Kine can be awkward, and control on the Switch can be slightly delayed, which means your brain and fingers can sometimes be faster than games. It's painful, but you will forgive it because you have never really been under any pressure and you have never been punished for making a mistake. In addition, there are rewind and restart buttons that can undo errors or retry.

All of this adds up to a seemingly delicious package, but also provides a generous package-there are many levels to choose from. Like the Magic Eye puzzle, Jianli is much stronger than it initially seemed.



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