Kingdom Come: Deliverance II is coming later this year. After the announcement, more information has now emerged that gives hope for an extremely extensive game with some innovations.
Kingdom Come: Deliverance got off to a good start at the time and has now sold over six million copies. This has brought a lot of money into Warhorse Studios’ coffers and apparently allowed the studio to explore completely new dimensions. As studio boss Daniel Vavra says, Kingdom Come: Deliverance II should bring everything into the game that was not possible with the first part due to a lack of resources and experience.
Technically, the game once again relies on a heavily modified version of the CryEngine, as the studio’s internal processes are completely designed for it. However, it is said to be very different from what would be called CryEngine, i.e. the studio has apparently tinkered around a lot with the engine.
In terms of content, you can expect significantly more than in the already not small predecessor. There are two maps, each of which should be the size of the first part, and Kutná Hora, an even larger city. In an interview with IGN states: “Theoretically, double the size could mean anything – map size, number of quests, new features… and I think the answer includes a little bit of everything. Yes, we now have two maps, each about the same size as the first Game. Yes, we will of course have more quests, cutscenes, random encounters and the like.”
Completely new features will also be coming into the game, including blacksmithing as an activity, but also new weapons such as crossbows and early firearms. The game world should be much more reactive and there is even a reputation system that determines the reaction of the residents to the main character Heinrich, whereby you can freely determine Heinrich’s career. At higher levels it seems to affect different ways in which you potentially have the opportunity to “save the world” or “punish it for its sins.”
Apart from that, the game world should become a lot more diverse. With the first part, the studio faced some criticism due to a lack of diversity, but that should change: “We try to portray a realistic, immersive and believable medieval world, which is reconstructed to the best of our knowledge and belief. To achieve this, we have Of course, not only our in-house historian, but we work very closely with universities, historians, museums, reenactors and a group of experts from different ethnicities or religious beliefs, whom we actively involve in the development as external consultants.”
We’ll apparently be able to see for ourselves in the foreseeable future, as Kingdom Come: Deliverance II is scheduled to be released for PC, PS5 and Xbox Series X/S later this year.