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Kunai review-not the greatest Metroidvania, but a great reminder to make Metroidvanias great • iGamesNews.com

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Kunai has added puzzling hooks and quite a few styles to Metroid to prove its form's solidity (if not the best).

Don't judge by its premise alone. Kunai, which has just appeared on PCs and consoles, is a cute Metroidvania with a known original palette and pixel art style. You'll be forgiven for falling asleep halfway through that sentence-I have to type M, I have to take a nap myself-but Kunai is more worth it. Judge it by its toy, then you need to pay attention to some things.

Kunai review

  • Developer: Arcade staff
  • announcer: Dotham
  • Platform: Viewed on Switch
  • Availability: Now available on Switch, Xbox One, PS4 and PC

These things are exquisite. Kunai has always been the main product of the performance floor, perhaps because it is one of those rare "galactic warriors" and has performed well in short and fierce competition, mainly due to its good feel to the second . To this end, you can thank the kunai who wisely handed you over at the start of the short adventure, which provided a unique feel for the adventure here.

Because here, these kunai are actually grappling hooks, and a good grappling hook doesn't improve the game? Kunai is even better, as it can effectively give you two, one in each hand that allows you to grab the scenery, throw yourself to higher ground, or just wave one hook at a time to avoid the nasty enemy. Combine it with a katana that deflects the bullet, and at the beginning, you have quite a bit of movement, and it only opens up as you move forward.

The only problem is that the more you go, the more typical Metroidvania Kunai is. It has never been a bad example. Indeed, Kunai is full of personality. You can see it on the protagonist's face, and Tabby's blank tablet flashes emotions as you bounce across a wide level. Let's see! They grin as you walk through the ruins, feel nervous as you cling to the ledge, or widen when you find one of the many hidden hats squeezed away by squirrels in the far corners of the map Feeling joy in the eyes.

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Kunai's palette not only has some Game Boy Colour vibe, but it does wonders.

There is also a pleasing aesthetic that also connects all of this, with a limited palette of soft blues and greens offset by vivid reds, which often makes Kunai's eye-catching. Bringing everything together is a post-apocalyptic story, and its cute edge quickly disappears as soon as steam is exhausted-just as Kunai's more compelling idea seems to have become mainstream as it quickly becomes standard Metroidvania hybrid Occasionally good measures from the boss.

Nonetheless, there is still enough to look at here, and all are properly handcrafted and maintained. On the Switch I've played through Kunai, there are no shortage of similar games, and I wouldn't really say that it will bother the best of them. But on a quiet morning, as the frost melted outside, gently exploring its process, it reminded me why Metroidvanias are still so attractive, and found in a good example of this form What fun.



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