Anyone could confuse Solid Snake already Big Boss from Metal Gear Solid with Kurt Russell, which is not strange at all. The iconic actor has participated in all kinds of productions in which he has given life to legendary characters and Snake Plissken’s seems to be based on Hideo Kojima’s franchise.
However, 1997: Rescue in New York It was released in 1981, while the first PlayStation game appeared in 1998 and it is clear to see how the Japanese developer was based on the work of John Carpenter. Many of the players of the time dreamed that Russell himself gave voice to Shadow Moses’ spy, but the actor rejected the role. Now, in a interview with GQ has revealed the reasons why he did not join the video game.
“There have been a lot of different moments where people wanted to do something. I don’t know. I’m a movie guy. You have to understand that, from my point of view, whether it was Elvis, Snake Plissken, Jack Burton or RJ MacReady, that was that project. That was that. You get into that mindset. You create that. You want to make that world a reality.
I used to do interviews when Elvis came out and they’d say ‘come on, do a bit of Elvis for us’, you know, it’s like, ‘no, it doesn’t work like that’. You don’t slide in and out of Elvis. You work on it, you perfect it, then you do it and you get paid for it.
I come from a different era. I wasn’t interested in profiting from something we had created. I understand that business people think ‘we can do this’, but I look at it and feel like ‘that’s not written by John [Carpenter]’. She doesn’t feel at all well. John’s not here doing it, so why should I be? IM not going to do it. Instead, let’s do something new. We will create a new iconic character instead of seeing what we can take advantage of this other one.”
The idea that the interpreter has in mind is that he does not like to get involved in projects that lead him to work with very similar roles or to repeat exactly the same. Furthermore, it has always worked in the field of the big screen, so the attraction of trying other types of formats was not attractive enough. Anyway, David Hayter did excellent work for many years.
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