a new patch The last of us part 1 Now available for PC.
After applying it, you’ll find that framerate optimization, graphics and texture fidelity, crash fixes, and more have been addressed.
The patch optimizes CPU and GPU usage throughout the game, improves texture fidelity and resolution on low and medium settings in the game, and graphics fidelity on low graphics presets in the game, in particular water surfaces no longer appear black .
Crashes have been addressed, especially when they could occur during shader builds. Another fixed crash included a crash that could occur when exiting the main menu, and the game should no longer crash after dying after a battle.
You should no longer wait longer to load into the game on first launch, skipping cutscenes during critical loads should no longer cause the game to hang, shader loading warnings now appear on restart, and when using the keyboard Aiming down while mouseover should no longer increase camera sensitivity.
The patch adds an option for players to lock and unlock performance stats at the same time in the HUD menu, the description in the graphics menu will better explain when certain settings affect another, and adds a texture flow rate setting .
Updated VRAM bar to more accurately show OS + application usage, improved handling of some commands assigned to the same KBM keybindings, corrected some language translations in menu items, and finally, Rangefinder graticules The position of the bow has been corrected.
AMD users should no longer experience crashes on AMD CPUs, affinity is limited to the X3D kernel, and textures will now render incorrectly on AMD GPUs.
On Steam, an issue where the “It Can’t Be For Nothing” achievement would not trigger despite earning all other achievements has been resolved, and the patch fixes an issue on Steam Deck where display settings were reset to default Value no longer enables AMD FSR 2.
Naughty Dog says additional patches for CPU optimization, frame rate, and texture fidelity improvements are in the works.