At regular intervals, Riot Games not only donates new champions to its evergreen League of Legends, but also well-known protagonists are revised on a larger scale. In a new update, it’s now Udyr’s turn.
Udyr has been a long-time melee champion in the popular MOBA League of Legends – and after a long wait, it’s finally getting an overhaul. In the title, the champion is above all in the jungle, and after the revision, quick decisions and the creative use of abilities should shape him more than ever.
The character communicates with the spirits of the Freljord through an empathic connection, thanks to which he understands their needs. He can also channel their aetheric energy for his own primeval fighting style. He seeks an inner balance so that his mind is not lost among others, but he also seeks to maintain the balance of his surroundings – for the mystical landscape of the Freljord takes conflict and effort to grow, and Udyr knows the sacrifice have to be brought in order to be able to keep the standstill of the peace in check.
So much for the background, but what is happening far away from the visual revision of the character? Going forward, Udyr’s abilities will look like this with patch 12.16 approaching:
- Passive: Crossing Bridge (Awakened Mind/Monk Training):
After casting (or recasting) an ability, Udyr’s next two attacks gain 40% attack speed.
- Q: Wilde Klaue: Udyr assumes claw stance. Increases attack speed. The next two attacks deal burst damage.
Awaken: Attack speed is increased and the next 2 attacks unleash a lightning arc that arcs up to 6 times (can hit the same target multiple times if isolated).
- W: Iron Mantle:
Awakened: The shield is updated and can be increased. Restores a large amount of maximum life over 2 seconds.
- E: fire stampede: Udyr assumes the stampede stance. Gains a movement speed boost. In this stance, any target is stunned on the first attack.
Awakened: Increases movement speed and grants immunity to crowd control effects for a short time.
- R: Schwingensturm: Udyr assumes Storm Stance. Summons an ice storm that damages and slows nearby enemies. The next two attacks increase the area of effect of the storm.
Awakened: The storm breaks away from Udyr and pursues the enemy that was last attacked (and deals more damage).