For Riot Games, the developer of League of Legends, 2020 seems to be the year in which one takes the fan feedback to heart.
After the Jungler in LoL had only recently been strengthened after many requests, Riot is now starting another project: The client should finally be improved in the next six months. We have summarized the detailed developer blog.
What problems does the LoL client cause?
- Long loading times: Sometimes these last up to a minute or more.
- Lags: LoL likes to hang up especially during the champion selection.
- Crashes and bugs: For example, many players experience black screens in the champion selection.
The always rude community called the client "dirt" or speculated that Riot was deliberately not repairing anything because they were planning a completely new launcher:
Do you think Riot doesn't fix the client because they plan to release a future Riot launcher? So any work done now will simply be pointless? from r / leagueoflegends
While it is true that a dedicated riot client is planned for all of the developer's games – recently, all LoL accounts were turned into riot accounts – but apparently this has no effect on the repair of the current client.
What solutions is Riot planning?
The developer screwed around on the client several times, but admits that the success was rather manageable. Instead of further promises, they want to announce concrete goals in the future. In the next six months the first of these are to be implemented gradually.
1. Charging time
Riot wants that Limit loading times for everyone to less than 15 seconds, That would mean that the client loads about three to four times faster than now. In order to achieve this goal, the developer wants to revise the "fundamental architecture" of the client, because the reason for the slowness lies in the numerous plugins and ember applications used. These should be summarized as much as possible.
2. Champion selection
Latencies occur particularly often in the champion selection. Problems are caused by the "confirmation time", ie the time it takes the client to register that the player has confirmed a champion.
Of course, the performance of the computer used also has an impact on client performance. In a graphic, Riot shows how long this time takes for players from different groups:
The percentages are to be understood as follows: If you belong to the 90 percent, your client is slower than that of 90 percent of all players. 50 percent are the players with an average calculator.
Riot explains the problems with the way the back-end systems process data: The system has some bottlenecks and uses a lot of resources. In order to achieve improvements here, the data flow from the server to the client is fundamentally revised. It is hoped that many plugins can be deleted and the planned acceleration achieved.
What about other bugs?
First, Riot wants to focus on the two points described above, over the coming months they will mainly work on it. It will try to fix known problems like crashes.
However, Riot makes it clear that this will take some time. It will take a lot longer than half a year for the client to run absolutely smoothly. The developer wants to create transparency through regular dev blogs, which should report on progress or setbacks.
What else you can expect from Riot: In addition to the recently revealed shooter Valorant, six more games are planned.
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