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Lonely Mountain: Downhill Review-Landscape Celebration • iGamesNews.com

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Nothing brakes like a heart.

The game is useless. They didn't do anything, they must fill it with guns and targets, and of course XP and challenges and Jimmy Lightning to tell you how great you are. But nothing can be good. There is nothing to comfort. Nothing can be a smart game that will indulge yourself in your own ideas, while encouraging your ideas to gather and disperse in ways you wouldn't normally.

Lonely Mountain: Downhill Review

  • Developer: Siu Fung Industrial
  • announcer: Thunder
  • Platform: Audit on PC
  • Availability: October 23 on PC, Mac, PS4, and Xbox One

Of course, Gushan is not nothing. The art of combining the low-poly landscapes you race through is high. When you slide from the top of a slope all the way down to the bottom, this is an ideal amount of shaking for physics. Yes, you completed the challenge and unlocked things-new bike parts, new trails and brand new mountains. There are achievements and various secrets to look for.

But still! At its core is wilderness and absence. The title says it all: Only you can ride a bike and do everything possible to get it safely from top to bottom as quickly as possible. Still take your time. Or kill everything you want to do, the end of the collision makes the wayward and dreamy sentence formed in the mind suddenly come to a conclusion. Do what you want to do. Ignore things you are not interested in. riding a bicycle to!

I love this game. I like the low poly art style to perfectly capture the natural world, the love of form, the fragmented and outcropping capture of things. I like the way no music can free you from the soundtrack of a lone cyclist, the burr of a distant woodpecker, the tick of a bicycle chain. I like the way you can learn how to get the most out of your bike, learn to save on a rechargeable dashboard, and know when you have enough weight to stop pedaling. When you misjudge something and plant yourself in a tree, I like to dance between elegance and those corners and absolute disaster.

These levels are complex, but never seem to be artificial. You can walk along the same path, but you can also stay away from the ground to find forgotten surveillance points or dangerous shortcuts. They are activated by ticking clocks, but are not bound by them. They are race tracks, but they are also wonderful places where you can stop and admire the surroundings, which is great.

Of course, this is a game with a "trial" link: you can focus on the completion time and chisel every second on the track. But what really reminded me was a tree, everything, once standing in a sad little park opposite the house where I lived. For most of the year, the tree was rough and invisible, with a clump of sharp branches and dark urban bark. But it snowed in one winter and when I woke up I found that I always thought it was a tree, in fact it was a curved white, and the painter's lines were selected from the snow on the trunk. To find natural shapes, the game must first feel a bit like actual nature. Lonely Mountain: Real Downhill Transport.



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