Although it never became one of Sony's most popular mascots, it was my first time with Sir Daniel Fordsquake for an hour. The way to attract him is that I inevitably attract those lucky losers-those you know-I'm totally obsessed with MediEvil in 1998. Charm, color and soft, gentle sense of humor, its simple and easy to use but proficient skills. Although not particularly smart, under Fortesque's own leadership, it has both access and rewards. Fortesque himself is an unfortunate but memorable hero with a mile wide co-weak streak and misplaced jawbone-leading the charm offensive.
MediEvil review
- Developer: Other oceans
- announcer: Sony Interactive Entertainment
- Platform: Reviewed on PS4
- Availability: October 25 on PS4
I remember a lot about primitive things. Its music and the colorful Halloween world of Gallowmere are great, but the story of Fortesque impresses me most. A comparison with Tim Burton's groundbreaking Nightmare before Christmas is predictable-not only because of Fortesque's skeletal skeleton, attractive personality and "failure" "Comedian"-but it's a bit unfair to do so, because MediEvil really made its own identity.
Gallowmere's history books tell of a hero, Sir Daniel Fortesque, who defeated the wizard Zarok in a single shot. The truth is that our Danny likes to exaggerate. Encouraged by frequent and even false courage, Fortesque had no choice but to lead the charge when Tarok returned from exile. Sadly, Danny was the first to be killed in this fierce battle and was embarrassed by it, and the King respected him as a hero anyway.
However, when Zarok returned with a group of undead residents hundreds of years later, Fortesque was resurrected and provided an enviable opportunity to ultimately prove his critics wrong.
In the best moments, I remember why I love MediEvil so much. There are impetuous things that will steal your gear. Although the story is fairly linear and not decorative, there are also some secrets scattered on the gallows. Especially the environment in the back area is extremely bad. Fill a mysterious holy grail with the soul of the undead, and, uh, make the undead, you will enter the hall of heroes, where the greatest heroes of Garomir get extraordinary gifts and weapons.
However, most levels include killing enemies, searching for runes, unlocking doors, defeating bosses, and more. The boss's fighting range is wide, from boring to boring. The latter examples not only destroy the pace and immersion, but are even more frustrating because there are no intermediate checkpoints. What's so fun about a stupid or mistimed attack that might get you back to where you started? Although neither long nor difficult, levels are full of enough enemies and dangers to easily overwhelm you, so passing them is by no means certain.