Metroid: The producer would like to be able to continue the series

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Metroid: The producer would like to be able to continue the series

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After too long an absence, the most famous bounty hunter finally made her comeback last month. What if Metroid Dread had answered a lot of questions, didn’t the ending feel quite … final?

Shortly after lifting the veil and an episode in 2D that nobody (or almost) didn’t know, producer Yoshio Sakamoto quickly spoke up just to clear up Dread’s narrative problems:

We have of course considered all of the previous episodes and wondered how they would fit with that conclusion in mind. This is the end of an arc and we need to come up with new ideas for the future. I am still relieved to have achieved so much!

The rest will amaze you

And because time values ​​a priori those who save details and other details necessary for a correct understanding of an idea, the same Sakamoto was questioned from the side again CNET about the prospect of “seeing Samus again on a future mission”, as the Metroid Dread endscreen suggests:

As long as the character of Samus exists, I think his adventure will continue. I think Samus should continue his adventures and it will take our best to do that. Metroid Dread concludes the five-part story arc that has now lasted 35 years. However, My impression is that this is not the “ultimate” ending. We should be able to track the license and expand its universe. So yes, as long as the character Samus is loved by the players, I want to be able to do my duty.

Between the lines, the producer, who fought so hard in the late 2000s to prevent Nintendo from handing the Metroid license into the sole expert hands of Retro Studios, would like to once again oversee the continuation of the adventures of the famous Bounty Hunter.

Things (not) very concrete

But because life can’t be all triple shots and other morph bombs, Sakamoto dreams when asked what other series he would like to work on:

That’s a very, very difficult question. I think it really depends on when it could happen, what I would like to do at that point, what my team would like to do and whether the players like it. If I’m not in this configuration, it will be very difficult to make this idea a reality. And yet it would be very difficult for me to answer. Sorry, it’s very vague, but it’s a tough question !

Will Sakamoto get the chance to work on an episode of Metroid again after 62 years? Who knows, at the pace of things, it could even be released before a certain Metroid Prime 4 that might be expected to hit Switch one day …

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