Monster Hunter Rise review-Switch’s best game since Breath of the Wild iGamesNews.com

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Monster Hunter Rise review-Switch’s best game since Breath of the Wild iGamesNews.com

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I just put my dog ​​into battle, his hind legs leaned in an arc at the click of a button to achieve an extra precious speed boost, and then bounced with a barbed wire fence, flying the silky lines into the sky, letting me Catch it hard and wave at the prey. In mid-air, I drew a sword made from the bones of the bone Besarios, and then slid it directly into the other skull. Putting down this clumsy guy, I can wear a hat on his fur to complete my Besarios costume and give myself an attack power, so that I may only go out with higher talents and higher efficiency.

Gosh, do I love Monster Hunter?

The core loop remains the same, but Capcom’s series has evolved a lot since it came out in 2004. After long-term operation on Nintendo’s consoles, its excellent Monster Hunter 4 Ultimate reached its peak until after the multi-platform Monster Hunter World in 2018 , The film series found a suitable foothold in the West. This is where “Monster Hunter” (Monster Hunter) is most accessible, and with the expansion of “Iceborne” (Iceborne), it is also the cruelest. This makes it no longer a niche pursuit for the first time. Monster Hunter finally became mainstream.

Forgive me for making vulgar assumptions, but I think the series will return to Nintendo and use more modest hardware-Monster Hunter Rise was launched for a limited time on Switch, and the PC version will not be available until early 2021-may mean a more modest outing The series. I can’t be wrong anymore. It’s as luxurious and magnificent as Monster Hunter has ever seen. Capcom’s internal RE Engine performed well in the premiere of the series. At the same time, its soundtrack was carefully choreographed and accompanied by a complete vocal (each monster has Own unique introductory song with shamisen and oshi wood consistent with Rise’s traditional Japanese theme). It seems that all the money earned through the success of “Monster Hunter World” somehow made it into the production of Rise.

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The number of monsters-I believe there are about 33 big men-and the number of maps-about 5-compared to the fully expanded Generations, although consistent with other basic games, it seems pretty slim. It remains to be seen how the support will be arranged after launch, but we already have some free monsters coming out in the near future.

This is an important step forward for “Monster Hunter” than “World”. It provides a rich set of new features to make hunting more delicious, action richer, and more enjoyable. However, before proceeding with all operations, there is a potential change that is worth noting. It is shocking in nature and can inform you of all the newly discovered information this time. Traditionally, in this series, you are a whipping boy-at least for the first tens of hours-when you are knocked down by all the beautiful beasts in this way. However, in “Monster Hunter Rise”, you are OP AF, and I am 100% of this.

Compared with previous games, Rise is willing to push you to complete all tasks with ideas and more steps, not just the monster here is a push-up Magnamalo, you still need you when you enter earlier Transport the eggs from one end of the map to the other. Hunting is also faster-even if you only know what you are doing, even if you complete the distribution of points after 20 hours, even if it is an enemy unlocked later, you can knock down the enemy within 10 minutes. Is this a problem for series where endurance and daunting challenges are often part of it? Maybe for some people (but most definitely not me)-anyway, the reason these things have fallen so quickly is because your players are more dynamic than ever, and you have more in your arsenal thing.

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The progress of single player and multiplayer games are separate and have been integrated in World. It feels like a step backwards at first, although Rise is smart enough, if you are moving forward in a single player and want to be one step ahead when entering the online market, you can skip the multiplayer rankings with a special test.

The headlines may be the eavesdroppers who make you run around, even though they are only part of a new group of colleagues who opened the map of Monster Hunter in an unprecedented way. Just like in Monster Hunter World, the map is now a continuous area instead of the old partitioned area, although they are more free than the dense biomes that were discovered last time, claustrophobic, and partly to make room for the brand new Palamutes Up space. These are all dog mounts, and you can get rid of the pain of tracking at the touch of a button. These things are definitely a pleasant thing, whether you are customizing yourself by equipping the spoils obtained during the adventure, or the character creator himself (which can be as powerful as the tools I see in the game). Achieve a very high degree of customization. If you prefer this approach, it is easy to spend the first half an hour on Monster Hunter Rise).

While riding in Palamute, you can consume items or re-equip weapons, and the tracking process has been greatly simplified: thanks to new Cohoot friends, you can now easily see every monster on the map, and this blunt weapon solution is still more elegant Higher than the scouts of “Monster Hunter World” that has now been completely removed. Admittedly, although you can hardly complain too much, Cohoot’s actual participation is limited: Monster Hunter Rise provides you with an owl companion, which you can wear as you wish, which is enough for me.

Nonetheless, the returning Palicoes will help you in the battle, and those Wirebugs can really do everything. In the end, it’s hard to say how profound it is? After 50 hours of work at Rise, I have only just begun to experiment with various possibilities-although I would say that they are one of the most fascinating, open and flexible reasons I am outside of The Legend of Zelda: Breath of the Wild The traversal system is seen in the game. It seems that nowhere is out of range right now, and although they are limited as resources-usually there are two slams available on the cooldown timer-a short combination of timing jumps can even allow you to increase the maximum height of Rise. Combined with Rise’s impeccable gyroscope aiming, you will get a very delicious movement system.

I would like to compare it with “Breath of the Wild”, but in fact, this is the first extension of the series, and “Monster Hunter 4” emphasizes verticality and installation. Mounting is something that Rise returns here, and although in keeping with the mentality found elsewhere, it has now become extremely onerous. The same silk thread that can push you around the map can also capture prey, allowing you to control them in a puppet style to release more damage. When you smash two monsters together, the turf war will have an advantage. Like all other content found in “Monster Hunter Rise”, it is so exaggerated and exaggerated.

This metal wire also provides new advantages for Monster Hunter’s 14 main weapon types, allowing them to gain new actions, which will consume your Wirebug resources in exchange for a dazzling array. Shoot. Then, of course, it can be easily launched into a combo while airborne, or how the increased movement affects the positioning in the scrap. The aforementioned factors in the gyroscope control make long-range weapons more feasible for players like me who were reluctant to experiment before, and the Monster Hunter you have may be completely different from before.

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Magna Maro is a handsome beast-even its corpse is beautiful. After running more than ten times, I wielded an axe beside me tirelessly. It is my honor.

Indeed, if there is another Monster Hunter Rise that empowers players, it is that it encourages experimentation, encourages you to pick up types of weapons that you might have overlooked before, or stabs in the depths found elsewhere. And these depths are still to be explored-with these additional features, I think Rise is as deep as Monster Hunter. Just making these depths a bit easier, which is certainly not a bad thing.

This is enough to make me believe that this may really be the “Monster Hunter” for everyone, and as the “World” pushes the series to the mainstream, “Rise” may promote it to become a phenomenon-at least it will make money for the series. In the process, some new fans were attracted. If you are rejected by challenge, investment or even action, Rise will try to pave the way for you and open up the charm of Monster Hunter to everyone. If you are already obsessed with a series like me? Well, Monster Hunter Rise may be as good as a video game.

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