Mount & Blade 2: Bannerlord review-Clumsy elegance will never stop this ambitious pocket world

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Mount & Blade 2: Bannerlord review-Clumsy elegance will never stop this ambitious pocket world

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Some games are born rudimentary in the cruel twist of development fate, while others are select This simplistic later situation was established in the game "Mount & Blade": Bannerlord is the same as its predecessor. And, oh my Apple is not far from the tree. I have to admit that it has been two years since I signed up with Bannerlord. For some reason, I expect it to be more refined than the original game, and therefore reduced. but it is not the truth. This sparsity is a factor in the ridiculous ambition and scope of the game. It tries to do so many things that it may be insufficient for certain things it does. But do n’t let anyone say that I do n’t love ambition. Horse Riding and Chopping 2: The King of Banners It is a bold and beautiful piece of the purest video game, it is hard not to like it.

But what is it is it, you cry? Well, this is RPG, not the template RPG that we are usually familiar with now. Mount & Blade is more mechanical and more strategic. You create a character, and then find yourself caught in a world of ample AI factions and huge conspiracies. It is not the tradition of the storyline related to bannerlord and CGI, but your foreign in the open world, whatever you want. Of course, there are still some tasks to follow, but they are endless. Bannerlord involves free-form adventures and large-scale AI-driven collisions.

The core of the game is a real-time map, where each faction has settlements and fortifications, as well as the route of troops composed of soldiers, bandits and merchants. As a player, you can drive a group of soldiers around this set of real-time strategic maps (think of the main map in a full-scale war game, which happens in real time), and visit locations, track enemy units, interact with them and And so on. When you visit a settlement, you can operate through the menu, allowing you to buy or sell goods, and recruit soldiers to enter your entourage, or you can actually walk around the settlement and chat with locals. To talk with nobles, businessmen or qualified friends, please do it in person, usually a ridiculous or wrong 3D chat scene. There are so many NPCs here. It's like Taleworlds trying to fill a real world.

The second half does feel a bit empty, perhaps because of this ambitious ridiculous. You have to find and pay attention to the characters that actually have something to do (luckily, you can find them quickly), and I know that being able to drive a horse in every settlement on the map is a crucial part for the Mount & Blade template , It is indeed superfluous. There is nothing else to do, there is no other menu. Not bad, but compared to almost everything else in the game, it is clumsy and basically fluffy. Hell, they let you take full advantage of the romantic and wedding functions in the Bannerlord's menu, so there is no reason to exist other than looking good, hey, you are immersed in it.

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But there are also battles. In this part of the game, you will once again drive the horse yourself (if you are crazy, or run on foot) and fight the enemies you encounter in real time. The battle map is generated based on the location on the strategic map where you are fighting, so you will see wooded river valleys, open plains, villages and sprawling fortresses and enemies encountered. Needless to say, the initial small-scale conflict will see you and more than a dozen unarmed people slaughter a group of bandits wearing rags and beards, but things will soon escalate, and you will be slaughtered soon (or indeed in large numbers) Bearded bandit gangs, sometimes with real weapons or armor. Then, later: Use cavalry, archers of grades, and crazy knights wearing plate armour to engage in massive battles. The scope here is terrible. thrilling. Let me collect some of the most advanced content because it is really the same thing.

In any case, you are playing as the leader of the team, so fighting involves you mixing your natural skills with various weapons and getting into battle (I like the spear / spear poke people from my horse), it depends on you Skill points spent on cunning combat bosses and clothes he usually looted from the bodies of other people on the battlefield. This can be very dangerous because you are fighting personally and use a bunch of hotkey commands to let your collected AI friends do their best on the battlefield. This is also a simulation, so it is actually very important to consider things like taking commanding heights. Most battles end in large-scale melee combat, but as in real historical battles, the initial charge and missile volley do determine the development of things. Especially if your own arrow points to the knee.

This huge chaotic recipe has also spread to multiplayer games, where huge players and robot teams can kill each other indefinitely in the courtyards of beautiful European castles. It doesn't look as impressive as For Honor, but it is still a huge, fun and chaotic giant fight. Although this is an ambiguous history made up of real-world Eurasian factions, the scope of weapons and armor is a "historical nerd" paradise.

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Yes, the scene is a non-fantasy but fictional Eurasian medieval era, where bearded men stare at each other and then behead with a huge curved machete. (You can choose whether to confront the enemy leader at any time. If you do, it will increase your reputation, but it is almost always interesting to let the mob tear them into pieces.)

Various factions continue to do their own things on the strategic map, and often end up crossing their own plans. These AI experts are fighting! After playing enough games, you will eventually see which faction prevails on the entire African continent. If that is not your faction, it will be intimidating and exciting. This is also a simulation, so Bannerlord ’s game will follow his own internal dice game, not any pre-set plot. With this alone, you can be in awe of Bannerlord's achievements.

At this point, I feel it necessary to point out that due to some (possibly accidental debugging) accidental design, you can play like a child.

For me, such a representative Bannerd.

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(In addition, as a complete statement, I think the excellent "Chariot Brothers" shows us one or two things how to improve these real-time strategic maps, although this does not have Bannerlord's loyalty or war-dominated scope.)

But what are those problems? See, it has errors, and some parts of the game feel underdeveloped, some of them may always be like this, but hey, this is a big deal, it is still early access (after eight years of development!), But whether Whether you can ignore these to glimpse the ambitions of ambition will largely determine whether you can get a decent mileage from Bannerlord. If you do n’t mind in exchange for some real meat, then I think you might like it here. I mean, you know which game can heat the oven, don't you?

More importantly, Bannerlord, like its predecessor, will be widely accepted for modification, and its core game functions will be loaded as the mod itself. It will be a toolkit for visionary people, and I am very happy to see large games enter that field so deliberately in 2020.

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Should I play, Lord Rosinia? Okay, teammates. Your mileage will vary. In my opinion, as a pure fighting game, Bannerlord has no special performance compared with Mordhau and others, but it is not just a fighting game. As a role-playing game, it feels a little unstable and a little comedy, but the things you can do are so extensive that it is difficult not to get lost immediately. In such a fierce competition, it is difficult to see how the multiplayer game maintains itself. But Bannerlord is much more than these titles: it is a single-player and multiplayer game, full of siege, fierce battles, endless conversations with angry people wearing beards and pointed hats, and the collision of the entire kingdom with each other Shield. Not only that, but this is a long thing. You start with a few men who try to pierce a pitchfork in the eyes of a local bandit, and finally wear bright armor to face the glorious tabernacle of your big nemesis warlord. Moreover, you are not doing this as we expected from RPG to read some clever obstacles rather linear stories, but to create your own story by pulling the lever of this clumsy pocket world. One thing is very important.

Friends, let us summarize. Bannerlord is one of the games, it is not just the sum of its parts. Any individual block of Mount & Blade 2 has similarities in some other games, which would be better. Many parts of it are awkward, the creation and development of the characters are a bit rough, and a better sword and spear melee combat system already exists. But the things here are good enough to carry the whole process. And what kind of whole it will be. I suspect that Bannerlord has just started after nearly ten years of development.

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