Multiplayer Microtransactions?

oriXone

Multiplayer Microtransactions?

microtransactions, multiplayer

Despite the critical and commercial triumph of The Last of Us Part II, Naughty Dog takes all the time to develop its multiplayer mode. In the meantime, players continue to pay attention to the smallest information.

Rumors and speculation have long been circulating in The Last of Us Part II’s multiplayer, and Naughty Dog is happy to annoy players every now and then. Last fall, communications manager Rochelle Snyder stated:

We are just saying that we really like the development of the team and that we would like to give them time to build this ambitious project. We are currently looking for positions related to multiplayer

The last U $

Today it is just a job offer that puts the tip in the ear. Naughty dog ​​who looks indeed a business designer specializing in monetization. The job description does not hide the fiduciary ambitions of the studio responsible for the The Last of Us license:

Embark on the all-new Naughty Dog adventure – the studio’s first standalone multiplayer game! We strive to bring the same ambition and quality of our legendary script games to this one-of-a-kind multiplayer project. That’s why we’re looking for an experienced, creative, and collaborative monetization designer to help us create a player-friendly business environment from the ground up.

That last sentence could likely question whether or not the announcement affects the multiplayer of The Last of Us Part II. The secret remains, like the character of Ellie.

The profit share

And if the mention of a store in the game would likely perturb honest survivors, andA careful reading of the vacancy will suggest that this “sustainable” monetary system, which (obviously) aims at some form of “retention”, must “respect the experience of the players” and ensure that it conforms to “good practices” of monetization. So when Naughty Dog gives in to new sirens, the studio wants to offer a formula on paper that won’t damage its reputation with the audience. As? ,Or what? The tension is total. Recall that a former developer wore gloves to justify the first microtransactions that were built into some of their earlier productions, such as Uncharted 4’s multiplayer.

Whether or not this is a The Last of Us-related project, Naughty Dog seems more than ready to incorporate a microtransaction system into one of its future games. It wasn’t any longer before some of our colleagues wondered if we shouldn’t see a possible arrival play for free, a theory that you can discuss for free in the comments section below.

Leave a Comment