I will never forget when Super Smash Bros. Ultimate The crash came into my life. Frankly, things got a little out of hand, and soon after the launch, my work friends and I often spent hours at the end of the day trying to figure it out. Lunch time was totally taken up by it and we even organised games at the local pub so we never had to stop playing. Eight players, as many items as possible, and well-designed party brawler fun.
However, when I look back on those times, it wasn’t all Mario Sunshine and Road to the Rainbow. No matter how good and how perfect Smash Bros. Ultimate feels in a group, there’s always a looming presence of Smash Bros. at home. Anyone who’s played Super Smash Bros. Ultimate solo online will know it’s an absolutely miserable experience.
While I can confidently list Super Smash Bros. Ultimate as one of my favorite games, the frequent lags and downright archaic online features make it a game for both sides. With the pandemic hitting face-to-face parties hard and shattering any hopes of LAN parties around the world, Super Smash Bros. Ultimate even became an opening chore, which I simply put down after a while. I have no doubt that if the online feature really worked, I might still be playing it every day, if only for a game or two.
Forgive my moan, it’s just that all of those feelings have been dragged back recently with the arrival of MultiVersus, a game in which you can beat Batman as LeBron James’ rubbish. Although only in beta at the moment, MultiVersus has a huge advantage over Super Smash Bros. It works like a dream online, and because of that, I’ve been trying not to load it every moment it’s available.
It might be unfair to compare Super Smash Bros. Ultimate to MultiVersus, since the former is exclusive to the Nintendo Switch after all. But then again, why shouldn’t Switch games have a working online mode? Much has been said about the frustrating online experience of Super Smash Bros. Ultimate, and it all boils down to the type of web code it implements.
Super Smash Bros. Ultimate’s online has been plagued by lags and disconnects due to Nintendo’s reluctance to add rollbacks to the game in any of its major updates. If you aspire to have the best solution (or at least, the best solution you can implement as a user), your solution is… buy a LAN adapter for your switch. Given that only OLEDs have one built right now, that’s not ideal, right? From there, you have to hope for the best. Even so, online play for most Nintendo titles is a bad time.
Super Smash Bros. Ultimate has such a complex and technical fighting style that even a millisecond of delay can literally ruin a game.Despite the frequent outcry from players (even trending #FixUltimateOnline years ago), little has improved in the three years since its launch. All that said, the online version of Super Smash Bros. Ultimate will likely never switch its web code or improve in any significant way. Especially now that development of the game is practically over.
I rarely care about online fighting games, precisely because of the lag factor. But then MultiVersus came along, focusing on online gaming. There are also local game modes, but the core experience includes jumping into 1v1s and team battles through a simplified set of menus. Matches quick settings, is short in length, and mostly has no delays or disconnects.It may sound like a small thing, but when something is just work
In fact, I had to start checking the number of MultiVersus I was playing. It’s too easy to turn on your PS5, choose a character and enjoy 3 minutes of fast-paced and ridiculous cartoon action gameplay. By already offering a solid and reliable online experience, MultiVersus has the potential to have a longer lifespan, even though I never put it above Super Smash Bros. Ultimate in terms of quality.
I won’t try to argue that MultiVersus is a better game than Super Smash Bros. Ultimate. After all, a character like Rick Sanchez would never blow up my skirt like Banjo Kazooie or Sephiroth. However, what we’ve seen from the game so far is very promising, and it’s nice to play a fighting game that doesn’t require two completely separate metadata for online and offline play.
It’s hard to get through a day without hearing the rumored MultiVersus fighter. The roster is arguably more outlandish than Super Smash Bros. already, and you only have to look at the staggering number of franchises Warner Bros. owns to imagine the possibilities. Godzilla, Stranger Things, Hell, and even Mortal Kombat are on the cards. I personally would like to see Ted Lasso and Jim Hopper compete for the supremacy of the bearded man.
Season 1 of MultiVersus has been a bit boring so far, but there’s a lot to come and I’m excited to keep playing. Not only that, but I’m glad I can keep playing. No LAN adapters, disconnects, and archaic menus get in the way of what I’m supposed to enjoy.
I’ve heard MultiVersus being described as a Smash clone or a cash grab, but honestly, it’s definitely wiping the floor with Smash in the most important area of this new, post-lockdown world. With new modes added to the list with everyone from the ubiquitous Matrix characters to personal favorites like Stripe in Gremlins, I’m really looking forward to seeing how MultiVersus evolves.
To be sure, MultiVersus already offers a better online service than Super Smash Bros. Ultimate, and it’s not even out of beta. I think people are seriously underestimating MultiVersus as a fighting game (it has 10 million players so far), and I bet we’ll see it become more popular once it’s fully released.
Hopefully by then I can exercise some self-control. I really don’t want to lose my job just because I’m practicing Shaggy combos.