we have time recently multiverse Closed alpha testing of the upcoming 2v2 platform fighter from Player First Games and Warner Bros. Interactive Entertainment. In it, players choose one of several iconic characters from the vast and colorful WB vault and team up for some good old-fashioned fistfights.
So, what do we think of this ultra-early version of the game? Well, we love it. Quite a lot actually. For our detailed thoughts, we’ve delved into various aspects of the game below, but you can also check out some gameplay snippets embedded below:
excellent demo
Even with an early version of Multiversus, the first thing that struck us was the quality of the presentation. The presentation of the game itself is clever, but not so serious that it separates itself from some of the sillier aspects of the cast. Every character is brilliantly presented – and when you find yourself in the colorful character selection screen, it’s hard to contain any excitement.
Once you’re actually in the game, that quality will carry over into each character’s various attacks and animations. Shaggy and Velma in Scooby Doo each have a variety of different movements that directly affect their characters, fitting perfectly into the pre-existing depictions. Shaggy is a lanky, food-obsessed character who can power up devastating attacks (a reference to the popular meme), while Velma is on the lookout for clues that can give her attacks powerful buffs. It’s the kind of trait you and your friends would think about in school, brought to life in this title. They have determined this.
There’s a lingering concern in the back of my mind that they won’t stick around forever, that they’ll suppress some of the quirkiness inherent in certain properties in the game, but luckily that’s not the case. It’s an impressive monument to the heroes and heroines it supports.
Engaging fast-paced gameplay
There will be a large percentage of players who will look at all the visuals and great demos of the past and say “yes, ok, but how does it feel to play”. These folks will be happy to hear that the game plays smoothly; it’s loose. Like any good platform fighter, you always feel like you have enough control over your character, attacks feel rich, and powerful special moves can surprise you.
The characters are divided into different play styles. You can choose from a range of basic and easy-to-handle options, as well as characters explicitly marked as difficult to use and more experimental. Try these and the huge differences between each character are immediately apparent. There are bashers, supporters, assassins and mages. Yes, Tom and Jerry are mages, and while that may sound odd, their playstyle reflects that.
It’s hard for me not to shout out Taz, he has his own spice meter that can inflict special debuffs on enemy players. This doesn’t do much at first, but once you max it out, your opponent will turn into a finely roasted chicken for a limited time. If you eat them in this state, you will be healed. On the surface, seeing Taz actually chasing a roast chicken on-screen is a particularly interesting sight, but when you drill down into the details, you have a unique character and a special game plan. This both sets them apart from the rest of the cast and leans towards the source material. Brilliant.
Let’s review the two-to-two format that clearly differentiates the Multiversus from other products of its kind. It’s not a sloppy standard either, many like Wonderwoman and Reindog have specialized moves that interact with teammates in a positive way, pulling them back on stage or providing buffs. It’s built into the basics, and while there are one-on-one and free-to-play modes, it’s not the best game. Admirably, the team aspect is integral to including it among those who need it (and a proud skill match between the two salty players).
early concerns
One thing that worries me at this early stage is the perks. These character modifiers provide individual buffs and even enhanced attacks that can be attached to your character in the pre-match lobby. These are unlocked by leveling up your character – power up your favorite picks as you use them. That’s all good, but it offers a considerable advantage to players who put in more time. While you can choose not to equip these, when you encounter xX_BatmanL0ver_Xx, going online with a new character can feel a little rough because they haven’t closed their eyes since they touched the Caped Crusader.
As it stands, the store isn’t unlocked in the Multiversus alpha, which of course leaves a huge cartoon question mark in the air as to whether it’ll feature at a reasonable price. To give the game the credit it deserves, the existing battle pass seems fair enough, with challenge-based progression and your typical split between free and paid passes. However, it’s an unknown variable that might turn some people off if they find it a little sketchy.
There’s also a ranking system that doesn’t yet appear in the game. As another major unknown, it’s hard to have any opinion either way, but I’d like to see perks removed from this mod entirely, and some decent rewards for reaching high ranks. As a two-on-two game, there can be some hypothetical issues when it comes to fair skill-based matchmaking, as the game does look like a particularly good player can take the worse combatants to the sky. title.
Although, for now, it’s a great early impression. Multiverse seems to have figured out the core gameplay and created an engaging title that portrays the cast with the utmost respect, even at this early stage. This is something to keep an eye on.
If you’d like to see some of the gameplay for yourself, we’ve embedded some of the gameplay at the top of this article for you to check out. There is no set release date for Multiverse, but you can sign up for the upcoming beta here.