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Narcos: Cartel Rise Review

Cartel, Narcos, Review, Rise


When I closed my eyes and imagined a game based on the life of drug lord Pablo Escobar, Narcos: The Rise of Cartel was not exactly what I thought of.

Although my imagination can make stealth shooters with heavy bass tracks and smooth bullet time effects (yes, that's why I write games instead of writing for them), "Nalcos: Carter Rise is a more fixed thing, incorporating an XCOM-style strategy game that contains the true story of DEA agent Steve Murphy and his battle to defeat Escobar.

Narcos: Cartel Rise Review

  • Developer: Kokonoe
  • announcer: Curve numbers
  • Platform: Reviewed on PS4
  • Availability: Now available on PC, PS4, Xbox One and Switch

This surprising type choice is not criticism. The first game to jump into the critically-acclaimed Netflix show Narcos, it's easy to slide into the simple framework of universal FPS, and most of us might be happy with this choice (well, we all learned not to let us A tough way to generate hope for a spin-off of the television business; personally, I'm still recovering from Family Portraits: Back to the Multiverse.

Therefore, developers should create something more adventurous, which is worth it for developers. Although it usually looks like a budget title, there is no doubt that, especially in non-FMV cutscenes, the environment is carefully crafted and the turn-based gameplay is surprisingly satisfying, although sometimes predictable.

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But on the contrary, this means that Rise of Cartel is not really aimed at casual players who are curious to try new games within their favorite show range. Turn-based combat requires precise strategic planning, and this method does not require point-to-point shooting. Therefore, although it eliminates the need for rapid response, it increases the awareness of always thinking. Two steps forward. The class's sparring staff brings a meaningful sense of danger. Although you are welcome to use cheese, the savings are usually long enough and complex enough to suppress the temptation to restart the task every time a gay falls.

Cartel's rise is pretty much what you expected. Playing as a drug law enforcement agency (press F for Schrader) or the Cartel Group itself, you must travel through a series of familiar Colombian locations to execute the enemy, release the hostages and obtain evidence.

In addition to the introductory sequence, you will also find that the isometric design is reasonable and highly detailed, with multiple options for moving allies across the grid system and winning. Although each part is clear enough, sometimes it is difficult to distinguish your teammates from the visual noise. But getting in the habit of cycling through squads and / or enemies on a regular basis should help you keep track of where everyone is.

Unlike some turn-based games, Nalcos: The Rise of Cartel limits each side to one character per game, which means that you-and your enemies-can only reposition or act on one recruit at a time, You cannot cycle and manipulate each squad. In some ways, this helps to balance the fight-I can't tell you how many times the turn-based boss fights were forced by aiming my entire team at one enemy in turn-and it also makes things trickier, especially when you Operate in multiple deployment areas and your team lacks backups.

There is a prerequisite story mode that will take you into Narco's first season, as well as many auxiliary tasks that will help you flesh out your virtual wallet and skill tree. Progress can be tracked through the war room, where you can use maps, information boards, and rosteres, and you can use the latter to adjust teams to the needs of the enemy. You can choose your allies from many different specialties-daily Colombian police, DEA agents, Spec Ops and Search Bloc from Polica Nacional de Colombia, etc.-each of them has different skills, weapons and movements based on their occupation and level Ability how much you are prepared to upgrade them.

At critical moments, Rise of Cartel even provided the third-person shooting action I had always expected. Unleashing other skills (such as the ability to resist attacks in real time) sometimes provides opportunities for them to quickly complete cartel members (or DEA, depending on the team to be hit). Mechanically, these slow-motion sequences float in the air and are frustrating and prevent them from working, but sometimes you are unlucky and knock them down before it's your turn. However, occasionally it is emphasized.

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Traits and movements have indeed greatly enhanced the fun of the game. For example, DEA boss Murphy can get additional action moves after being killed, or use Buckshot, which uses a shotgun to cause +1 additional damage. Police Reyes, on the other hand, can store an extra offset point and automatically reload weapons when he misses the attack for the first time (of course, everyone does it. A lot. RNG FTW). The trouble is that investing skill points in anyone other than Murphy (if he dies and forcibly executes the task will trigger the task failure screen) is a gamble and it is difficult to emotionally invest in any addition to Murphy In the team, because they are easy-if expensive-switch to the next alternative cookie cutter copper. That is, if you abandon one or two of their skill points from time to time, you may run the risk of bringing mediocre agents into the competition. Before long, you will realize that the default maximum health and mobility are not enough to ensure the safety of your teammates in the long run.

However, turn-based actions inevitably slow down and moving the cursor on the grid system is tricky and imprecise. You have to go through several auxiliary missions before proceeding to the main battle. Although this may not be a crime, it feels very much like it is just a way to lengthen the game time and artificially shorten the progress.

Although, admittedly, expectations may be a bit low, Nalcos: The Rise of Cartel is surprising in all the right ways. Its loading screen provides an amazing fusion of animation and FMV directly from the show. Although the graphics in the game do not have the exact same retouch effect, the battle may be a bit outdated. "Narcos: The Rise of Cartel" is a well thought out Yes, I have an unusual understanding of Escobar's heritage. Yes, I was a bit surprised.



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