The Last of Us Part II aims to be one of the most impressive games ever seen in this generation and the anticipation for what it can do Naughty dog with the title is maximum. The Californian company is immersed in the final phase of development and, in addition, in the series of The Last of Us that will come to HBO in the future. However, in the last hours, statements have been revealed accusing the study of the footprint of carrying out the practice of crunch.
The well-known journalist from Kotaku Jason Schreier interviewed recently to thirteen developers of Naughty Dog, some who currently work in the studio and others who no longer do so. Of course, they all speak so anonymous to tell their experience in the developments of Uncharted 4 and The Last of Us Part II, offering the reasons why they claim that the company is forcing the machine. As reported, of the twenty designers who were developing Uncharted 4, fourteen are no longer part of the team, because the crunch is repeated in every recent Naughty Dog development.
In the case of The Last of Us Part II, according to the workers, Neil Druckmann and the other managers met to avoid this practice in the development of Ellie's adventure, but the measures that were taken went wrong. The main reason, apparently, is that Naughty Dog does not have a production team that marks deadlines in the developments, so there is a lack of planning and communication in that sense. At the moment, the Californian company has not commented on these statements.
<! –
->