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New information about the beautiful shooter from the creators of Painkiller

Geralt of Sanctuary by Geralt of Sanctuary
January 25, 2022
in News
0



More than two years have already passed since there was a relevant sign of life from Witchfire. At that time, the developers of The Astronauts (The Vanishing of Ethan Carter) showed fresh gameplay of the fast-paced shooter before radio silence began.

Now there’s new information: Because in an amazingly extensive and at the same time extremely funny Q&A, Witchfire was shown in its current state – and that should make shooter fans want more.

By the way, don’t be surprised that there are some GIFs included in this article. These will show you some brand new gameplay clips and more of the pretty graphic.

Before reading the numerous new pieces of information, you should first put yourself in the right mood with the trailer that was released in 2017. Despite its age, it still gives a good impression of how fast things are supposed to go in Witchfire:

Witchfire - First gameplay from the dark fantasy shooter






1:14


Witchfire – First gameplay from the dark fantasy shooter

Shooter with roguelite elements

So far, Witchfire presented itself as a thoroughbred first-person shooter. While that’s still the case, as the Q&A reveals, the game will also have some roguelite elements. This does not mean procedurally generated levels or permadeath. Rather, it refers to how the player’s punishment for the death should be.

Anyone who fears losing all the progress they have made so dearly in the event of a defeat can breathe a sigh of relief. Because the developers emphasize that -lite

in roguelite and assure you that you don’t have to expect any draconian measures. Above all, unlocked upgrades will most likely be allowed to be kept. Concrete information on the effects of dying your character remains guilty.

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More info from the new Q&A

Let’s get to the other information that is in the new blog entry let find. Numerous fans asked questions, some of which were answered very entertainingly by the developers. Since there is a lot of news, we list them clearly below:

General

  • Release und Early Access: An early access phase is scheduled to start in the fourth quarter of 2022. The final release has not yet been fixed, but should therefore not take place until 2023 at the earliest. The decision to go into early access makes sense because Witchfire’s focus is on the smooth roguelite gameplay loop. This makes it all the more important to collect feedback from players who have already played titles like Hades or Dead Cells.
  • NFTs and Metaverses: They also comment on the two currently most controversial topics in the games industry. It goes without saying that Witchfire will have nothing to do with NFTs or the Metaverse. Good news, because as we already discussed with an expert in our podcast, such technologies in games are only the source of new problems:
Cryptogaming only creates problems in games


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Podcast

Cryp togaming only creates problems in games

Gameplay

  • Buy: Now some probably bad news for one or the other. There will most likely be no co-op mode in Witchfire. The effort for this is currently too great, but you keep your foot in the door by writing with a view to a post-launch period: never say never
  • Inventory: If you like piling up all sorts of junk and can’t part with anything, you should rejoice. Your inventory will not be limited – with exceptions such as your equipped equipment.
  • Weapons and Upgrades: It is not yet known how many weapons you can use to fire up the monsters. According to the developers, there should definitely be more than five pieces. To ensure long-lasting shooting fun, you can also equip your shooting irons with upgrades. The same applies to your spells.
  • Play with the elements: Players should be able to experiment with the various forces of nature as part of the spells. water + electricity? A deadly combination. And what do you do when an opponent has turned to ice? Shoot them with a heavy gun, of course.

Recommended Editorial Content

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  • How much lard is behind the facade? Anyone who looks at the previous image and video material could come to the conclusion that Witchfire is a brain-out-and-continuous-balling-game will. But despite the fast-paced shooter gameplay, you should also expect an immersive lore and a believable world that should pull you deeper into the action beyond the gunfight.
  • Dark Souls oder Doom? When it comes to the level of difficulty, those interested should think more of one of the popular Soulsborne games. Skill alone shouldn’t guarantee success, you also have to use your head to make progress.
  • playing time: A user wants to know if the game is at least 500 hours long. Otherwise he wouldn’t buy it. The developer’s answer: Each game offers 500 hours of playtime if it has a pause button. Of course, both sides are playing on the latest from Dyling Light 2 initiated discussion to a sprawling extent, to which Elena makes a clear statement in her latest column:
In open worlds, the playtime discussion is pointless


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column

In open worlds, the playtime discussion is pointless

technology

  • No online obligation: Witchfire will be playable completely offline. Well worth mentioning these days.
  • Unreal Engine 5, Raytracing und DLSS: Since Witchfire uses Unreal Engine 4, it is relatively easy to implement Nvidia’s DLSS and RTX features. However, this is currently not the case. There are also no plans to switch to the Unreal Engine 5, which is more modern on paper.
  • 21:9-Support: Ultrawide monitor owners can expect full support for the HUD and other onscreen elements.

Do you fancy Witchfire and its fast-paced gameplay? Or do you remain skeptical whether there is enough game depth behind the pretty facade to keep you in front of the screen for a long time? Write us your opinion in the comments!

Table of Contents

  • Shooter with roguelite elements
  • More info from the new Q&A
    • General
    • Gameplay
    • technology
Tags: beautifulcreatorsinformationPainkillerShooter
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Geralt of Sanctuary

Geralt of Sanctuary

Since I had my first console when I was 10, I've never stopped playing. I'm a multiplatform player and my favorite genre is RPG.

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