Ninjala, the new free Switch shooter, is delayed until June 25

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Ninjala, the new free Switch shooter, is delayed until June 25

delayed, free, June, Ninjala, Shooter, Switch


The launch of Ninjala, the new free shooter from Nintendo Switch with a proposal similar to that of Splatoon, It was scheduled for next May 28However, GungHo Online Entertainment, the company that develops and distributes it, has announced today that it will delay the premiere of the video game. for reasons related to the coronavirus crisis.

Finally Ninjala will be released on Nintendo Switch on June 25. That is the specific date that the company has set for the definitive premiere of the shooter multiplayer, which has already had several betas open on the console during the past month of April.

"We are sorry to disturb anyone who was waiting for the launch of this title, but we continuously try to prevent the spread of COVID-19 during the development of the game", says the terse official statement released by GungHo Online Entertainment.

We change the ink for the gum

Ninjala is an action and shooting video game in three dimensions with a strong online component, although it also has some modes designed for solo play. This new title -which will arrive exclusively for the Nintendo Switch- shares an identity with Splatoon, proposing Quick games between teams of 4vs4 players in different game modes. Its creators have baptized the genre to which it belongs as Battle Ninja Gum Action Because the characters compete in dynamic battles running through the walls with parkour skills and use chewing gum skills to achieve victory.

With this delay no additional open betas announced that they warm up the atmosphere as they did their two free tests in late April; they tested the behavior of Ninjala on the servers of Nintendo Switch Online with game sessions of just one hour.

With Ninjala, GungHo Online Entertainment aims to increase the share of non-Asian players who access its catalog. At present the company says it does not have good numbers in the west, a market that provides 40% of the total users of its video games; Although this is not a negligible figure, the company intends to achieve its goal of making 70% of its players from outside Asia.



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