What is the ridiculous boss fight between friends? This is how to knock down Shibata Katsuya and Half-Demon H Hachisu at the same time during disassembly Wise judgment in transition The boss fights.
After crossing the waterwheel village, you will find two friends scrapped in the forest clearing and defeated Kamaitachi.
This battle is absolutely crazy. Fighting two enemies in the best case is difficult, but having two bosses at the same time can bring you a lot of pressure.
Fortunately, your two enemies have at least friendly firepower-although they immediately left the difference to grit their teeth. They are also human enemies like Saito Yoshitatsu, so it is easier to stagger than a complete monster.
Nioh 2 – How to Beat Shiftling's Wise Judge Hachisuka Koroku and Shibata Katsuie Fight
Here is a video of my success in Nioh 2's first blind game, which shows my overall strategy for keeping it alive.
Once you enter the arena, there is a short grace period, and you can throw Ninjutsu tools at two bosses before drawing them to you.
But once they start coming, they will not stop coming. The biggest difficulty in this battle is squeezing the hit rate between endless pressure.
And, Koroku's Kusarigama's crazy range is something that destroys the controller. I suggest you use high damage, low hit rate weapons to maximize your hit rate. Alternatively, you can use the fastest setting.
Hachisuka Koroku is the main problem, and the best strategy is to use him to take away Shibata Katsuie for you.
Avoid them often and they will rush towards you. I do this because of the crazy Kusarigama range-if you pose correctly, you will be pinged.
As you can see in the video above, many of Koroku's moves have a lot of splash damage. If you let Katsuie rush towards you, he will be trapped by many attacks.
This will also induce them to throw some incompetent combos, so be vigilant in case they complete an attack at the same time-this is a rare opportunity to retaliate with your full combo.
Katsuie's only real dangerous attack was when he threw the axe high into the air-and continued to avoid to avoid it.
After Katsuie's death, she should pursue Koroku more actively.
I found that most successes didn't bother Burst Counter because he jumped into the air and threw Kusarigama. Just let him attack, stay behind him, and hit him with a long weapon. Repeat this step while still giving him plenty of room for the rest of his attacks, and in the end you will win.
There are several things to pay special attention to when fighting Koroku. First of all, his black and white unimpeded attack is definitely rubbish that will hurt hair, damage controllers, and seduce others. This is another reason for constantly fighting back and adjusting his offensive style.
If you're attracted to this move, you're likely to hit it with a single hit.
Second, you need air strikes to attack. The hard Kappa shell on the back prevents melee injuries.
If you are Sloth Talisman magic, then it is a good choice when you isolate yourself, use it to get some free hits.
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