There has been a controversy about space video games that has been present since Starfield arrived on our consoles and PCs. In fact, this post couldn’t be more timely because today, September 6, 2024, marks one year since its launch. It had many criticisms, but the most notorious was (and is) related to the loading screens.
Starfield It’s a Bethesda video game, so it’s no surprise that it has loading screens to enter and exit places like Fallout y The Elder Scrolls. In this case, loading screens were also applied to entering and leaving planets, moons, and space stations. There’s nothing wrong with that, but some people didn’t like it very much.
More recently, Star Wars: Outlaws was released, which solved the problem of Starfield’s loading screens for entering and leaving planets with a loading that takes place during the animation. The ship enters the atmosphere, which covers the entire screen, and that’s where the magic happens.
Many gamers looked askance at Bethesda, as if to say, “Look, Todd Howard, you had it so easy!” However, it’s not the best example by any means: No Man’s Sky y Star Citizen They have been allowing players to enter and leave planets, moons, and stations for years without taking control away from the player, at least not completely.
Now, Martin Griffiths, programmer at Hello Games, he says, quoting himself on Twitter: “I repost an old video for new followers.” In the post original (July 2024) said he was seeing “a lot of discussion lately about loading times in space games.” The video he shares shows “how seamless and powerful our engine is. Running on PS5, with a video from an iPhone… 3 planets in 50 seconds.” He does a quick test of how the game performs by entering and exiting various planets very quickly with the camera free.
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