Drinkbox’s latest creation is an ARPG that’s a lot of fun in the classroom.
Nobody Saves the World has possibly the most accurate cat in any game. Domineering, judgmental, and able to cast magic. I tend to kill them as soon as they appear – as their area refuses to slide storm attacks – so I don’t have time to really study them, but this morning I found a trailer and paused it in a cat’s full of nobody On screen: Draw tall, noble-eared buildings with those lines and dots, pupils constricted to the point where they look like little nigella seeds standing upright. Cloaks with edgy collars and elegant pleats, the inevitable arcane medallion: Ninety percent sure, if cats can wear clothes, it’s their choice when they leave the house.
I love cats. But honestly, that’s just the beginning of what I like about this game. It’s a tough proposition: an ARPG in which you’re the character, chosen to save a fantasy world from a cataclysm — I think it’s actually called a disaster — is nobody. They look like one person: mushy and sketchy, eyes like railway tunnels disappearing over some pale mountain, a face lightly set off by cubicle life and cubicle friction, a listless person.
But this is Drinkbox, a studio whose recent games show a mastery of color, character, challenge and fun. So this sad, unbaked cookie, this Dilbert, is just the basic form of hero. After getting a wand, they can transform into other creatures – if I remember correctly, a mouse early on, but also guards, archers, robots, dragons, and more. The unlockable hero forms each have their own attacks, perks and abilities, and you can switch between unlockable hero forms on the fly. So when you want to move on water, maybe choose a form like a ghost? When you want to slip through a crevice, is there an option for a flyby rat? When you want to… um. What is the use of the egg shape?
A true High Line proposal. I suspect most people will know Drinkbox from Guacamelee, a complex form of a complex – beat game Metroidvania. Guacamelee is fun, but also fun. Those bosses! Those crossing challenges! A game that leans forward, leans against the screen, and gives it everything you have. ARPGs are a very different proposition. There’s sophistication, theory, and precision in their approach, but I suspect a lot of people — I can’t quite be alone here — have them lean back in their chairs, chew thugs and pop pies, fly kites, swerve, play corners There are as many map screens in there as the particles expand, turning geography and distance into XP almost directly. Can Drinkbox handle this different kind of fun?
Absolutely. It took me a while to fully understand what I was playing, but Nobody is an excellent ARPG. It has its own leveling quirks — you level up by completing quests, and you also get wands, which allow you to unlock certain story-paced settings — but it has dungeons, and tons of enemies like a grab attack, As well as the form conversion business, which means you can play across classes in one go. No Thirty Hours, hope you choose Paladin over Demon Hunter. OK.
Let’s start with these lessons. Each form has its own signature attack and unlockable perks, usually giving you a good target selection and a heavier attack that relies on mana charging earlier. But it won’t be long before you’re encouraged to build your own, keeping every form of signature attack, but layering attacks and other forms of privilege. So maybe your ghost has the venomous bite of your rat as well as its main area hurting the ghost business. Maybe your archer got another form of knockback trample to give it a little room as the arrow charges.
Yes, yes, but more. Enemies are increasingly broken down into one of four damage types, each with an icon and color. So if you want to poison enemies who really only take heavy damage, you need to mix things up, at least until you break the guard. At the same time, your forms tend to focus on one form of damage, so you’ll need to mix and match and build them into more well-rounded creations.
example. For a long time I was stuck in a dungeon where the enemy resisted everything but green and yellow attacks. (These aren’t technical terms.) I’m using my magician, who was born with yellow damage – the signature move, of course, of hitting someone with a poker fan. That leaves the Green Party. Archery skills are green, but they tend to be slow and a little too precise for the way I like to play, in all my fat-fingered glory. So I’m confused, although I didn’t find the right magician build for that dungeon – I think I cleared it with more crafty tank characters, lots of green damage but some yellow damage flash bombs cut from the magician Down – I did find a great magician build that I continued to use in the next few dungeons. The summoned rabbits and leopards are key – they cost a lot of mana, but also deal a lot of damage.However, the trick to making them sing is to add perks, make their damage toxic, and Then Causes them to explode when they expire. The real king of the game.
The summoned rabbits and leopards are key – they cost a lot of mana, but also deal a lot of damage.
There are plenty of these builds to find, and the possibilities and permutations increase as you unlock more forms and unlock more abilities and perks for those forms. It’s a good game to watch the numbers go up. This takes us beyond class and form itself and into the world.
Oh, no one has a lovely world. Delivered in an anarchic black-line indie comic art, it’s a place where wizards run a pyramid scheme, a thieves guild hides behind a scheming bookcase, a dungeon is a gingerbread house, and another is a crashed UFO. Traditional, but a little spritz. The world opens up as you get stronger, and each area is colorful and full of its own quirks and quests. Aside from the dungeons – some of which are pretty brutal; all of them, I think, allow for procedural generation – the landscape is full of quests. Give murlocs the medicine they need to stop being murlocs. Help a horse experience a moment of true love. Hit a witch’s leg on a kart track. Figure out what to do with those giant bird nests scattered all over the place.
Certain areas are only accessible through certain forms, but this sounds a bit like Wonder Boy 3, another king game, actually, it’s more like Link to the Past – other King’s Game! The overworld is huge, but you’ve been trying to understand how it all fits together, where is the next fast travel node, how to get into a small part of a forest or lake that seems to be off limits, how to get there you can see from the top of a cliff to the box but couldn’t find a way.
Throw the enemy in and you’re in for a treat. It’s definitely the cats whose zone rejects spells, but also waddling brains, zombies, aliens, fire-breathers, all kinds of terrifying furry wild animals. It’s a goal-first game, as there’s a lot of ARPG at its core – work out how to take out the big bad guys who back off or rush at you, while munching on the little bad guys that run around you like clouds. After a few hours, I realized that, beneath the jokes and cartoon presentations, Nobody was serious about being an ARPG. There’s no skill glissando that can be fired, but that same feeling is a little damage shot that moves around the world, scouring the landscape as if it were done with individual baddies.
Like many ARPGs, it can get a little bad. Sometimes I need to complete quests to get the wand I need to open the next big dungeon, or sometimes I just need to level up, get more money to buy stat boosts, upgrade personal skills so I can get them in the next challenge. However, even here, focusing on different forms, has its own quest line, to the rescue. A lot of times you just focus on the forms you might overlook and by paying attention to them you learn how they can be useful, how they have abilities that you can use in different builds, and how hard work here might unlock another form, which means As the whole thing repeats and expands, your options grow outward as the game’s colors and jokes pile up, opening up the map and offering some real surprises along the way.
I think it’s a surprisingly large game, and it’s extremely replayable. Individual forms can be a bit fiddly – I’ve never quite gotten used to characters that need to face some way to target their attacks – but there’s such scope. Whenever I get angry, I turn into a ghost and go for a deadly float, and let’s be honest: I always find a new distraction.
That’s it, I thought: distractions and surprises, all of which push the numbers up. Drinkbox’s latest is as sophisticated and colorful as you’d expect—and it’s just as generous. I am very happy. I still had a great time.
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