NVIDIA: With playable Half-Life 2 RTX and many announcements at Gamescom

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NVIDIA: With playable Half-Life 2 RTX and many announcements at Gamescom

announcements, Gamescom, HalfLife, NVIDIA, playable, RTX

In addition to game publishers, Gamescom also attracts hardware and tech companies to Cologne. NVIDIA is also there and has news to announce in almost all areas.

For NVIDIA, Gamescom is now a rather small stage, as the company has worked its way up to the top of the tech companies. But the trade fair is still not missed, even if you shouldn’t necessarily expect the launch of new graphics cards. NVIDIA does, however, have some announcements from other areas on board.

This begins with innovations to the cloud gaming service GeForce NOW, which according to NVIDIA now has 34 million users and is getting another data center in Poland. This will be particularly interesting for World of Warcraft fans, because via GeForce NOW you can now use numerous WoW add-ons via CurseForge, which are integrated directly into the GFN machines and can be easily selected via the menu. Furthermore, Xbox Auto Login is (finally) coming for the PC Game Pass, so you don’t have to log in manually all the time.

Next up are RTX games. Over 600 games now support the features of RTX graphics cards, and 20 more titles will be presented at Gamescom alone. Dragon Age: The Veilguard will be released with DLSS 3, Reflex, and Ray Tracing, while Dune: Awakening will come with DLSS 3 and Reflex. A bundle with Star Wars Outlaws for RTX desktops and notebooks has also been announced.

Also exciting: NVIDIA is also bringing Half-Life 2 RTX to Gamescom, the RTX Remix remaster that is currently being developed under their supervision. Anyone who wants to check it out will have the opportunity to try out the Nova Prospekt level with full ray tracing, DLSS 3.5 and new assets and models for themselves at Gamescom.

There is also something new in the AI, as NVIDIA ACE is being expanded to include another module. Minitron 4B is a new language model for conversations with a faster reaction time for use with AI-controlled NPCs. And the first game to use NVIDIA ACE has also been confirmed: in MechaBreak, you can use voice recognition to talk to an AI-controlled hangar manager about the optimal mech for your missions and customization.

Finally, there is some good news regarding NVIDIA G-Sync. NVIDIA has entered into a partnership with MediaTek, a chip manufacturer for monitors. This should allow a large part of the G-Sync features to be used in monitors without a separate NVIDIA module in the future. This should not only have a positive effect on prices, but also on the spread of G-Sync.

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