Throughout the universe of The Legend of Zelda, there have been many different characters that have remained in the memory of fans of the saga for various reasons. A good example of this is The Legend of Zelda: Ocarina of Time, the acclaimed installment of the saga that welcomed many who ended up being very memorable, for better or worse, including this is Navi.
Shigeru Miyamoto himself admitted that he didn’t like her presence very much, as did many players who found her too tiresome. Even so, The fact that it was incorporated into the adventure made a lot of sense. which were revealed by Toru Osawa, who was the general director of the title, and Yoshiaki Koizumi, responsible for the construction of environments for 3D games, camera design and many other aspects.
In One of the Iwata Asks interviews They confessed that the reason for creating it was because it was being created A prototype for target selection during battles. A cursor was thought to be too simple, so they tried to go for something that would be easier to see on the screen, so that’s how the idea of designing a fairy came about. What’s more, since the power of the Nintendo 64 couldn’t be capable of displaying such a tiny character, that’s why all you saw was a ball of light with wings.
It was precisely for this reason that its name arose, because Koizumi called it the Fairy Navigation System, which in English is Fairy Navigation System, So it was Osawa who thought Navi was a perfect name for the fairy:
Koizumi: I called it the Fairy Navigation System, showed it to Osawa-san and asked, “What do you think?” He immediately said, “Let’s call it Navi.” Because she navigates!
Osawa: Navi, from “navigation” (laughs). The Legend of Zelda games have many names that show their origin. Link means to unite. We give many names that serve as functional symbols.
Iwata: Functional symbols are important to Miyamoto-san.
Osawa: I think so. I didn’t call her Navi just because of my naming sense. I thought I should call her that out of respect for the naming tradition of The Legend of Zelda.
Koizumi: But when I heard the name Navi from Osawa-san, I was very happy. I had thought of it as a system, but…
Iwata: Naming it gave life to what had been an impersonal marker.
As a result of all this, different ideas began to emerge, so that was why Koizumi came up with the idea of having his color vary depending on whether Navi was targeting someone good or bad, just as it was considered that he could be someone key to knowing more details of the story, to the point where Osawa admitted that His addition was essential to expand the story even further.
Furthermore, it not only served to optimize all these aspects. Its presence also served to modify the layout of some areassuch as Kokiri Forest, as all inhabitants were given their own fairy. So, Navi may be a burden for the gaming community, but it is undeniable that she was greatly responsible for making it possible for The Legend of Zelda: Ocarina of Time became the masterpiece we all know.
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