Game News Only “2000 sales”? Resident Evil is a hit everywhere except on this platform of one of the biggest giants in the video game industry
One of the flagship works of the Resident Evil series is struggling to convince players, and on a very specific platform. It has sold just under 2,000 copies, putting it in line with its counterparts.
A market that doesn’t work
If Capcom is one of the many companies have adapted their AAA titles to the iOS marketBut it is still far from being a success for the company. In fact, various reports suggest that the ports of Resident Evil Village and the Resident Evil 4 remake had both failed commercially, selling only 5,750 and 15,000 complete copies respectively. A situation that in all likelihood has not spared Resident Evil 7 either, as a new report has confirmed that, according to estimates by Appmagic The title has only sold 2,000 copies since its release on the iPhone 15 Pro, iPhone 15 Pro Max and iPad (with M1 chip).
According to the same report Capcom would have earned “only” $28,140 thanks to the iOS port of the game, despite the nearly 83,000 downloads of its demo version on the same devices. It now remains to be seen whether Capcom and other companies that have tried their luck in this field without achieving better results will continue to release AAAs on Apple peripherals despite the continued failures. Be continued.
Anything but an isolated case
In fact, the Resident Evil series is far from the only victim of the model, as other ports are also being made to iOS hardware such as Assassin’s Creed Mirage or Death Stranding Sales figures were also extremely disappointing, with only 123,000 and 10,600 copies sold respectively. The reasons for these errors are varied. AAA games are mainly designed for consoles and PCs, where players are willing to pay higher prices for immersive gaming experiences. On mobile, the same titles face obstacles, including less intuitive controls, reduced graphics, and prices that are considered too high by regular mobile application users.
According to Randy Nelson, Chief Information Officer of Appfigures, gamers with high-end mobile devices often already have access to consoles and PCs, making purchasing these games on mobile less attractive. While these ports can serve as a demonstration of the technical capabilities of the latest Apple devices, They fail to reach a large audience or generate significant revenue. Companies like Ubisoft, Capcom, and 505 Games rely on deals with Apple to justify these ports rather than relying on direct-to-consumer sales.