Our impressions (all fresh) of FIFA 22

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Our impressions (all fresh) of FIFA 22

FIFA, Fresh, impressions

Expected October 1st, FIFA 22 has already begun to reveal itself, obviously in a trickle, to a certain audience, to which your faithful servant belonged. It will not be about revealing everything to you right here and now. But since you have to start somewhere, you can also put on your crampons and step out into the field. And yes it will be gameplay.

Summer is here, also its overwhelming heat, and football, which has taken a short break for a few weeks (for the national championships) and a few days (for the preliminary rounds of the European Cups and the Olympic Games), is already rustling … the scent of recovery. And when the real prepares to find the terrain, the virtual is never far away as the next FIFA is already dated. The opportunity for us to pick it up before we give you more information on the other important aspect, the content. But let’s talk first about the container and its properties.

Kylian Mbapp has already been made official as part of this FIFA 22, therefore it was logical to find it highlighted in the interface, which is the case and quite well thought out, since the superstar of Paris Saint-Germain and the blues presents himself to us animated, that is, by having a goal or to achieve one to show others your own facial expressions. a is not revolutionizing the genre as despite this functionality the user interface is a copy of the previous edition … but it still has the merit of bringing life to life.

HyperMotion to refuel with emotions

Life is a bit of the catchphrase of that FIFA 22 which maintains the same momentum as the previous works, enhances the sound atmosphere of a stadium and simply transcribes the atmosphere of a football game. Proof of this is with new pre-match cinematics, with fans entering the field, players warming up, getting off the bus … so much that has been seen elsewhere and especially with regards to the NBA license. But 2K still has its effect. The novelty is pleasant, but the slap is not masterful: FIFA 22 runs on the Frostbite engine, the same as before and is no more beautiful than the 21. On the other hand, it benefits from a new technology, the HyperMotion, which has made it possible for the teams responsible for the development, in particular, to be able to be the players to bring completely new animations, and all thanks to a very simple process (but inevitably expensive anyway): to capture the movements and animations not of one or two players, but of an entire team.

The rendering is good because the athletes inevitably have different and, above all, more realistic gestures. Understand the more decomposed, authentic controls, finer touch of the ball, and unwanted gestures, both offensively and defensively. A subtle feast for the eyes, not always visible at first glance, unless you examine the matches one after the other. The other contribution of these new events is the overall rhythm of the meetings. This has been revised downwards and would benefit from it when the game is finally released FIFA 22 Because of this rhythm and in sequences it reminded us of the best years of its competitor from time immemorial, PES. The inertia of the players is important, yes, but not in order to become unplayable or repulsive: the actors are heavier, but not so far that they cannot bewitch certain movements. On the other hand, the choice of a gesture is now more carefully considered, under threat of losing the ball. And well

Guardian finally up to the task

Let’s talk about the latter. His physique was checked and there is shock there too. The punches and crosses are fewer and the shots are much less violent. The rendering is sensitive after all, we “feel” the ball when we hit, but we can’t help being surprised by the name at the end of an action that we would have just completed on FIFA 21. Well, because that hasn’t been the case for the past few years. The developers warned us: The gatekeepers are imperial in 1 vs 1 and we can tell you: They are very, very strong. Too much ? Sometimes we weren’t far from thinking, but ultimately no: What a joy to see almost invincible bouncers on your line. The change is radical and if kept – unfortunately not for sure – only a good old Lulu hit up close can 100% outperform it. Okay, we’re exaggerating a little. Not that, but almost. The guaranteed angles of fire are no longer the same and there is no doubt that the synchronous operation proposed a few years ago should find a second wind. After all, they are not satisfied with being better, they also have new animations that make them more spectacular. In short, we showed a little respect for the FIFA goalkeepers … it was time and pleased.

The rest ? Better collisions between players, especially on the airfield, in more competitive duels – we “feel” the duel there too, more than in the previous opus – less parasitic gestures – you know, this good buffering between the players is always beneficial for the attackers -, a defense that slides better, more intelligent players in attacking the ball and in the options offered in the heart of the game, just before life, a little more realistic this time … but without major radical changes. It will always be necessary to privilege the wings to mark against a block that always has the same tendency to tighten – defense helps if you hold us – always invoking certain dribbles and the possibility of part of their animations “abort” in order to deceive the opposing vigilance. The structure in the midfield can always be sacrificed to a more direct game, which is slowed down more by the new features of HyperMotion.

New features, more statistics, but what about the current generation?

Forty-eight hours – the gaming time we were given to prove that Bta on next-gen consoles – is not enough for us to form an opinion FIFA 22that cannot be in the final state. The machine learning provided by HyperMotion and the powerful algorithms used by EA’s developers to allow the AI ​​to adapt to your playstyle were not immediately obvious to us. On the flip side, other additions have shown some potential: pressing 2, which now lets you know the second player who is going to help you, and managing the development of that feature that cannot be triggered there, infinitely, under threat of emptying the persistence of your team. We’re also thinking of the Explosive Sprint, which can be triggered in both attack and defense, and is played when the player first accelerates, which should do a lot of damage to the area during the 1-on-1 phases.

Finally, how to be complete without mentioning the arrival of accurate stats at halftime and especially at the end of the game expected goals – a deal that has been brought up to date, especially on the TV side – a pleasure that purists have come to appreciate again and again, for example to show their mate his dominance under the nose. There is still time until October 1st and by then Ultimate Team, Volta, Club Pro or the career mode will have revealed their first information. Until then, EA Sports will still have work to do and also have to successfully place a bet: to convince FIFA 22 is not a simple polish of the 21er … and without HyperMotion on the previous generation, which collects all consumers for its cause. Not that easy exercise, actually.

WE ARE WAITING FOR … WITH NON-ROTATION (ON NEXT-GEN)

The release of a FIFA is always an event and this 2021 creation will not escape the rule, especially since, if it does not revolutionize the graphical advancement published last year, it will clearly exceed a milestone in terms of sensation, realism and authenticity. . gestural. What about the overall balance of the game? Developers want to be self-confident and many elements in the state advocate them. But our feelings only relate to a beta release which has a good chance of evolving through to final release. In the right direction ? Answer in a couple of weeks.

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