People Can Fly announced plans to move forward with Outriders, starting with the upcoming patch for the demo version, which has already been participated by 2 million players.
For beginners, Outlander The team is developing the backend to ensure that connection issues do not become a problem when the game starts, as seen in this demo.
According to the developers, the connectivity issue is caused by players joining too fast and the back-end system cannot expand in time with a large number of players. People Can Fly guarantees that this will not happen after the game is fully released.
The demo’s patches and changes need to be “carefully balanced” with the ongoing work to release the game, but with this in mind, the team is working on a patch for the demo, which should be released early next week.
The following are the expectations of the patch:
Solutions for all platforms:
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Added motion blur switch [ALL PLATFORMS]
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Some minor adjustments have been made to the frame rate output of certain items in the cutscenes, however, we are making a more comprehensive fix for the future [ALL PLATFORMS]
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Improvements have been made to reduce the time required for Matchmake [ALL PLATFORMS]
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Made some other minor improvements and fixes
Other resolutions only available for PC:
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Fixed a crash that occurred repeatedly when opening a menu or list [PC]
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Fixed a bug that deleted player equipment when the player was disconnected during the transition [PC]
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Improved the display and synchronization of subtitles in the “Bad Day” mission [PC]
Other solutions that only apply to the Xbox platform:
Only applicable to other resolutions on the PlayStation platform:
Presentation changes
- The back-end update of the demo will be briefly maintained at 3pm GMT on March 5th (Friday). This will affect all platforms.
- This change should be seamless and does not require you to download a patch. We now pre-announce it in order to notify you of the changes in advance.
- Some of these changes, especially those related to enemies, are in response to feedback seen by players and the feedback shown to us by our own back-end metrics.
- Other changes will only affect the demo and may not be implemented in the full launch version.
- Before making the changes, we would like to issue an explanatory note: Although we have achieved a balance between the main game and a specific progress system, this progress may be affected by a large number of equipment and/or mods in the demo. Since some players have pre-loaded a lot of progress in the demo content (for example, by trying to fill their Mod library or obtain multiple Legendaries), their experience of various parts of the main game may be affected.
- Of course, this is the decision of each player to decide how to play the game, and we don’t want to prevent people from buying demo equipment when they like it. However, we want to ensure that this process is not too simple, easy or easy to exploit.
What has changed
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Captain change
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The effectiveness of the captain’s mob ability “Healing Light” will be reduced.
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The cooldown of the captain’s mob skills “From the Ashes” and “Phoenix Aura” will be increased.
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Gaussian change
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Changes in loot drop
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Although we didn’t want to stop farming (we succeeded!), the loot found through three rounds of chest runs and store attacks did not fit the spirit of the game. For this reason, we shifted the focus of farming work to the mechanics in the game, which may be more interesting for players to play games and repeat games.
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Epic items will no longer appear in stores and vendors (in the demo).
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Legendary items are no longer dropped from treasure chests.
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Sidequest rewards (repeat running) will now have a chance to drop legendary items.
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The team currently believes that the enemy’s drop rate has not changed, because the team believes that these drop rates are very balanced for the average player’s experience.
Other considerations:
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Camera shake during scene switching and dialogue
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This is not a problem that we can completely solve in the demo, but we realize that players are eager to see the jitter reduction. We believe that removing the 30fps limit in these scenes will help reduce the impact of camera movement, but we are still continuing to study what can be done here.
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Matchmaking
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Although the upcoming patch may help alleviate some of the issues here, we are still paying close attention to the time spent in matchmaking and have been investigating that such matches took longer than it should have been.
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Cover system
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Since the release of the demo version, we have been paying special attention to the feedback from all players and read the discussion about the cover system in “Outriders”.
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Although it is not currently possible to fix this issue in the demo, the main game will not only perform a series of bug fixes for many bunker positions, but will also resolve and resolve some systemic issues, including currently affecting cover artisans worldwide.
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Item disappeared From player inventory.
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We are taking this issue seriously and are doing our best to investigate. Although our upcoming patch will resolve a bug that caused this issue, we are still looking for other causes.
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In the spirit of transparency, although we currently do not have a system that can automatically restore the complete inventory of affected players, our team is still working hard to see possible results in the near future.
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Once the root cause of this problem has been determined and resolved, and the feasibility of restoring the system has been further studied, we will provide updates to the community and try to get the affected players to stand up again.
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Please follow our social channels and communities to get more news about this news.
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cheat And players use Obvious loopholes.
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We know that a small number of players are using third-party software to change game files and save data that is beneficial to them.
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Although we cannot go into details (in order to prevent such players from having a deep understanding of our system), we want to assure all regular players that we can identify cheaters relatively easily through our back-end system, and their actions will not affect Your regular game or co-op experience.
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In the end, the team said that it will continue to improve the main game and track player feedback and errors in the demo.
If you are just starting the Outriders demo, then here is the way to find and grow the best guns, here you can find the best courses for beginners and soloists.
Outriders will be released on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Stadia and PC on April 1.