Part 2 of Final Fantasy 7 Remastered should be as bold as possible

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Part 2 of Final Fantasy 7 Remastered should be as bold as possible

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The ending of the Final Fantasy 7 remake movie is a paradox. It ended exactly where the fans expected, but that place is still surprising and novel, triggering a strong reaction from fans in all directions. It can be said that it also clearly lists what needs to be done next.

The following article contains "Final Fantasy 7 Remastered Edition" and the original game's full game and ending spoilers. You have been warned.

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The Final Fantasy 7 remake is not really a remake, it ’s just that – except it Not. Sure enough, it was originally a faithful remake of the original game, but soon began to deviate in a smaller way. At the end of the game, these deviations became very serious, and then the truth became clear: FF7 Remake, like other versions, is the sequel to the original "Final Fantasy 7" and its direct sequel "The Coming Child".

Before we enter Final Fantasy 7 Remake Part 2 A quick review: Throughout the game, ghost characters called Whispers appeared and manipulated the characters and events in the original PS1 work. The original suspicions were later confirmed, when they discovered that these ghosts were traced from the "future timetable" to the past to ensure the existence of natural development as scheduled. The intended fate of the character is of course the story in the original "Final Fantasy 7."

By the end of the game, the main cast is sufficient. They believe that destiny is not absolute, and decided to resist destiny-this theme was previously discussed in FF13's "Final Fantasy". Escape from Midgar is still the climax of the game, but now also escapes from fate itself. The party did fight "whispers" and defeated them. In this way, the character can not only "change destiny", it can even be like "change yourself", as Iris said.

From there, the ending of FF7 Remake works as if escaping Midgar in the original game: In the end, the last shot is that FF7 Remake staff leave Midgar in preparation for chasing Sephiroth on the entire planet to solve the score. Familiar endings are juxtaposed with changing things: glimpses of characters who passed away before, are still alive, and glimpses of important characters in the ongoing narrative (such as Rufus), they all seem to know Whispers intervention.

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This ending is indeed a bit like the FF7 Remake writers hedge their bets. You have a very different ending, but you are also familiar with this, and the fate of how to effectively defeat the whisperer and suffer major changes is still undecided. If there is a major overwhelming strong opposition, it is easy to climb down and introduce , And present the rest of the game with subtle changes. However, Square Enix should not do this. Now that they have opened a specific Pandora's box, Part 2 of Final Fantasy 7 Remastered Edition should carry the idea of ​​radically changing destiny and compete with it.

From the hint that Zack is still alive to the broader hint, Sephiroth and Aerith seem to have a copy of the original game script and are fully aware of their original fate. The failure of Whispers in FF7 Remake is very different from the original game. Although this has caused some fans to worry, I actually hold the opposite view: I am here.

As far as video games are concerned, the original Final Fantasy 7 is an unquestionable work. All complaints about turn-based combat, occlusion visuals, and simpler storytelling are not true: this is a relic of time, and it has become more beautiful. Absolutely, most games can use the re-translation function from top to bottom, and have officially accepted AI-driven background upgrade enthusiasts, but this is very good. This story has been finished.

In many ways, FF7 Remake seems to agree with this assumption. The first scene at the end of the game is a duel between Cloud and Sephiroth. The game recreates the visual effects of the final duel in the original game, and even the shot, the execution of Sephiroth. If you are only planning to repeat these iconic visual effects in their original residence in later parts, why would you place these iconic visual effects here and now? In my opinion, this makes no sense. However, if the direction of the narrative is split, it makes sense to put these visual effects here, which means that we may never see the scene reproduced in its original form.

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I have no doubt that the continuing adventures of Cloud and the company will still lay a solid foundation and touch the most iconic scenarios. The crew will definitely go to Gold Disc, so players can experience haunted houses, desert prisons and romantic dates. There is no doubt that your materials have been stolen by Yuffie and thrown away Vincent's coffin, although this is part of this important operation. Sid will curse you for drinking damn tea, and the party will sit by the bonfire in Cosmo Canyon. As in the first part, the classic boss and enemy encounter will be reimagined in a creative way.

However, there is a background of huge changes behind all this. In this context, the opponents seem to have similar but eventually developed motives, and the main heroine seems to know in advance what will happen. Of course, there are people in the world who were not there before. The butterfly effect of these changes may be huge. Perhaps the entire chapter of the story will disappear and be replaced by a new detour. Perhaps other deaths can be avoided.

FF7 Remake may not be a cup of tea for every fan. Many people definitely want to remake the original one by one, upgrade all the content to ultra-realistic 4K visual effects, and have a modern movie style. I understand this driving force, but as I pointed out earlier, Final Fantasy is usually about remodeling. This is why the series of games usually abandons its beloved cast, world and game system each time a new work is added.

It seems that we should not see this situation. The end of the FF7 sequel, "The Son of Advent", is happy, but it is not certain-Cypress's last words suggest his return. Cerberus's Dirge, the latest work of the original FF7 Canon, has a secret cliff ending that teases a continuation that has never appeared.

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It now appears that the world of FF7 has continued in the remake. Finally, this simple title makes sense: the game reworked FF7 with less common dictionary definitions, to completely redefine and remake. This is not a remade game, but a remade game. The following may not simply be called Final Fantasy 7 Remake Part 2, but a proper subtitle to indicate that this will be a new place. As stated on the ending card, "Unknown Journey" will continue.

You may be disappointed with all the changes you like, but the wizard is no longer available. Finished – we still have the original game. The best thing we hope now is that the reconsidered vision of the new FF7 is exciting and crazy, and it takes full advantage of the opportunities that this changing future offers for storytelling.

In short: At this point, Part 2 of Final Fantasy 7 Remake may double. Do it and keep walking. Save her, reunite them, and turn the story upside down. What if it eventually turns into garbage? We will still keep the original.

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