Patch 1.2 changed more in LS 22 than the release notes reveal

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Patch 1.2 changed more in LS 22 than the release notes reveal

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Usually you would think that release notes are trustworthy. That they would never lie to you or withhold anything. Thought wrong! Of all people Farming Simulator 22 brings us some changes that are extremely useful for our agricultural careers as well.

So, enough of the theatrics, seriously: Especially in animal breeding and field work, Patch 1.2 some comfort functions their way into the game that were not mentioned in the official release notes. Therefore we have collected them for you and listed them below.



Regardless of whether you are a long-time hobby farmer or a complete newcomer: Our guides will support you in getting started with Farming Simulator 22. Our agricultural experts have compiled their most helpful tips and tricks for you in the GameStar special. You can also find some of the guides at GameStar Plus:

You can find more guides and tips in our overview.

These features have been new to the game since patch 1.2

New farmhouse

You can now buy a new farmhouse to comfortably take a nap in after the hard work in the fields. However, you have to invest 20,000 dollars for this, and you can also only one farmhouse per yard own. By the way: If you want to sleep everywhere, we recommend the Mod Sleep Anywherethat you in our mod overview finds

A cozy place for a midday nap - the new farmhouse!






A cozy place for a midday nap – the new farmhouse!

Animal breeding

There is also an innovation in the field of animal breeding since patch 1.2: Horses can now each other multiply after 22 months, but for that they have to be doing well. That means that their health must be good and that they were allowed to enjoy a ride every day.

If you take good care of your horses, you can certainly look forward to foals soon.






If you take good care of your horses, you can certainly look forward to foals soon.

Field cultivation

Most of the changes have been made in this area since Patch 1.2 that did not appear in the release notes. Because nothing helps you in a simulator as much as it does before More informationwhich are also integrated into the game in a visually appealing way.

  • weed: As beautiful as some small plants may be to look at, the unwanted greenery has no place in your field. So far, however, it has never been so clear how bad the situation is in each field. You activate the filter on the map Soil condition, you will now see a color gradation depending on the weed location – from light green to brown.

From now on you will see a finer color gradation of the different weed levels in your fields in the overview.






From now on you will see a finer color gradation of the different weed levels in your fields in the overview.

  • Rolling and mulching: Two more new pieces of information for the soil quality filter are the information which fields have to be rolled or mulched. Rolling and mulching gives you a yield bonus of 5 percent on your next harvest, so it is highly recommended.
  • Stones: Rock’n’Roll belongs on the ears, not on the field. Because the unloved stones not only drill into the thin bed of the farmer, but in the worst case also damage your machines. How many stones plague your field is also shown in color gradations, from yellow to orange to alarming red.
  • Income bonus in the live viewt: Those who treat their fields well, roll, mulch and also work hard when fertilizing, can accumulate a decent yield bonus for the next harvest. So that you know at a glance what percentage of additional crops you can expect, the info overlay in the lower right corner of the screen shows you how high the bonus of the field is since patch 1.2.

A look at the overlay at the bottom right shows you since patch 1.2 how high your yield bonus is.






A look at the overlay at the bottom right shows you since patch 1.2 how high your yield bonus is.

Have you noticed any other changes since patch 1.2 that weren’t mentioned in the release notes? Then share your knowledge in the comments!

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