Starbreeze’s heist shooter, paydayWill be developed for film or television.
The company announced this week that it is working with Los Angeles-based production company Stockholm Syndrome to bring the game to the big screen.
Production houses will have a period of exclusivity during which they can represent the payday IP and work with writers and directors, and find partners for worldwide distribution.
With an installed base of nearly 40 million, Payday IP celebrates the 12th anniversary of the first game’s release. Since then, regular content and chapters in the saga have arrived via the service model.
Starbreeze CEO Tobias Sjogren said: “We are delighted to be partnering with Stockholm Syndrome as we work together to take our franchise to new heights and reach a wider audience.”
The independent production company is helmed by CEO Greg Lipstone and founder Peter Settman. The company is currently developing TV and theatrical projects with buyers in various markets including North America, the UK and the Nordics.
“This is a milestone in our journey to create an IP that goes beyond games, and Stockholm Syndrome is a great partner that fits perfectly with our mission of building a broader, more engaged community.”
“We’ve had the opportunity to work with many different IPs over the years and Payday has been on our radar,” commented Stockholm Syndrome founder Peter Settmann. Live adaptation. “
Greg Lipstone added: “The timing couldn’t be more perfect. The appetite for strong gaming IPs with highly engaged fan bases is greater than ever. Just look at the success of The Last of Us, Halo and The Witcher – They’re all based on well-known games.”
Developed by Overkill Software, Payday: The Heist, a cooperative first-person shooter, was released in 2011 and published by 505 Games. A follow-up, Payday 2, was released in 2013, followed by a remastered Crimewave Edition in 2015. A web series was created to help promote Payday 2.
The third game in the series, Payday 3, began development in 2016 and is scheduled for release this year. Set after the events of the second game, the Discovery gang legalized and went their separate ways; however, something reunited them and resumed their lives of crime.