In recent years, and particularly in recent weeks, the small world of video games has more or less seen a policy of total withdrawals from Sony and Microsoft, whose appetites seem to be the measure of their means. But here, too, it is advisable to eat a balanced diet, otherwise digestive problems could quickly ruin a well-oiled strategy.
See also: Can Halo Infinite’s Success Decide the Future of the License? Not for Phil Spencer
A few weeks ago, the very media-minded Phil Spencer reminded of the systematic risks that come with any studio buyout, regardless of size, and expressed his desire to see a certain playful and geographic variety that diversifies Microsoft’s range of games. After placing Nintendo’s Jägergarde for the family game, the prospect hopes to walk on Sony’s flower beds.
Interviews from the newspaper The guard, Spencer was rightly apprised of the relative lack of solo and narrative play on the Xbox. Despite already reassuring comments in 2018, he doesn’t hesitate to go one level:
I think we’re working on more narrative games than in the entire history of the Xbox brand. Service managers, be it a subscription, console, device, or store, are actively investing in new, admittedly riskier, offerings. But if the bet works it’s a great way to bring new players into our ecosystem.
With 23 studios united under the Xbox Games Studios banner, Microsoft should indeed have the leisure to recreate the certain lag it is showing on the matter. Whether on the side of Ninja Theory, Tango Gameworks, and even The Initiative, who are now busy reviving the Perfect Dark license, the avenues are numerous.
But in order to reach an ever larger audience, Spencer doesn’t bite: You have to multiply the points of view and the inspirations, which could lead the manufacturer to chase into new territory:
I will actually be surprised [que nous ne rachetions pas un studio en Inde, en Afrique ou en Amrique du Sud]. If we know the talent already there and the accessibility of development tools … It would be surprising if we didn’t see studios popping up in places not near the traditional centers of video game development in three to five years.
These are statements that players who need immersive stories, nosy people of all kinds, and small structures eager to get a lot of buzz should perhaps calm down. In the hope that these promises will actually be kept this time. No kidding, eh, Mr. Spencer?
What do you think of Microsoft’s buyout strategy? Is the manufacturer’s offer balanced? Let us know your curious thoughts in the comments below.