Fall of Babylon may fail, but Platinum Games Still intends to focus on live service games.
Last month, PlatinumGames announced that Babylon’s Fall’s servers would be shutting down, meaning it would be gone forever since it’s an online-only game. This isn’t particularly surprising news, considering that the game had only one player online at one point on Steam a few months ago. But in a new interview with VGC, the studio’s CEO, Atsushi Inaba, hasn’t changed its plans to move forward with more live-service games (thanks, Eurogamer).
“Field service gaming is definitely something we want to do and try to move forward,” Inaba said. “Arguably, there are two pillars we can think about internally for our development team, and that is employees of the same company.
“The first is just the sheer joy of the core game mechanics that you have in a live service game, and the second, the execution of the live service itself. I think those two pillars are values that need to be closely connected internally, need to be seen, be seen by the same people , the same team, the same company valued and valued.”
Inaba went on to point out that if either side is “more valuable than the other, or if they’re not connected, things often don’t work out the way we would like them to.”
The CEO also said the studio is “extremely sorry” for any disappointment fans may have had when it announced the game’s server shutdown.
Babylon’s Fall has struggled from the start, with less than 1,000 players playing the game on Steam at launch, which is an incredibly ominous omen, and apparently contributed to the game’s current state. Anyone still playing Babylon’s Fall can expect the servers to shut down in February, just in time for the game’s one-year anniversary.