There is first information about the setting options of the PC version of Horizon Zero Dawn. The developer announced on the Steam forum that the action game no controller for the Field of View (FoV) will own. The explanation is:
"There will be a number of ways to adjust your Horizon Zero Dawn settings on PC, but we believe that changing the FoV would hurt the original gaming experience and visual style of Horizon Zero Dawn. That's why you will can't change it. "
Little enthusiasm among PC gamers
This announcement is received critically by the PC players on Reddit. The users claim that the Guerilla Games team "only uses excuses" and "simply does not want to use the resources to create a reasonable port". Some people are also concerned about the quality of the port as such.
TaintedSquirrel says in a post with over 640 upvotes:
"I'm used to not having a FoV slider, but you shouldn't try to tell us bullshit."
Halfsane, on the other hand, takes a more analytical approach and says:
"What this really means is that a bigger FoV breaks something and they don't want to spend the money or time to solve the problem. I would also worry about reasonable Ultrawide support now."
Where could a changed FoV value interfere? The problems that Halfsane addresses could be negative for cutscenes. If Horizon Zero Dawn does not have fixed FoV values for cut scenes, problems can arise like characters that suddenly disappear at the edge of the screen or stand around in the notorious T-pose.
PC ports are always problematic
The development of console ports for the PC has proven to be problematic in the past. For example, things like that are often Physics calculation tied to the frames per second, which is happy to cause errors with an unlimited refresh rate on the PC – such as vehicles that suddenly cannot go up a mountain.
more on the subject
What makes Horizon Zero Dawn even better than The Witcher 3
In order to adapt the corresponding titles for the PC, profound changes have to be made to the code. Most developers, however, don't make this effort and use workarounds instead like essential FPS locks and the like.
Another problem is often poor performance despite the stronger hardware of a PC. Too few settings in the options in general annoy many PC gamers.
How well the PC port of Aloy's adventure in the end, we will probably only find out after the release in summer 2020. The port of Death Stranding, which will be released on June 2, 2020, could provide initial information about the quality. Like Horizon, this uses the Decima Engine.
After all, the developer has already posted a picture in the past that shows the game in an aspect ratio of 21: 9.