Game news PlayStation developers talk about their favorite games in 2020
The developers from Guerilla, Naughty Dog, Santa Monica Studio, Sucker Punch and Capcom are drawing their results from this year on the PlayStation blog. Everyone shares their favorite 2020 productions.
Ryan Payton, director of Camouflaj (Marvel’s Iron Man VR) and Ramone Russell, product development specialist and brand consultant at the San Diego Studio (MLB The Show 20), kick off the favorite games of 2020 with the battle royale Call of Duty: Warzone. “” I don’t usually play multiplayer, so I was pretty surprised at how many hours I spent on Warzone this year, but also how deep the game was.“explains this first. He speaks of the game as”virtual gap“in times of pandemic.
However, in 2020, Warzone has become more than just a game for me. It came out around the time the Covid-19 epidemic hit Seattle and we went into lockdown, just like Camouflaj due to the full development of Marvel’s Iron Man VR. My colleagues and I took the pressure off after a long day of teleworking by playing Warzone.
The same goes for Russell, for whom nightly sessions made it possible to overcome. “a difficult year “
For me it’s Demon’s Souls. His worlds are as terrible as they are beautiful. There are few games that can make you feel suspicious and threatened. Once you think you have reached a plateau, you are bluntly returned to your seat. You always have to be on your guard. The game is overwhelming, exhausting, and awe-inspiring, and when you finally beat the boss who you believed was impossible to beat, it’s so rewarding. You really feel like you deserve your victories. I have a relationship with this game that is characterized by love and hate. I love him … but he hates me. – – Jason Connell, Creative and Artistic Director at Sucker Punch – Ghost of Tsushima.
For Louis Studdert, producer at Toys for Bob (Crash Bandicoot 4: It’s about time), the game of the year would be Doom Eternal: “How can you dislike a game that has a “Super Gore Nest” mode that oscillates between awesome, serious, over the top and ridiculous?On another point, Hideaki Itsuno, director at Capcom (Devil May Cry 5: Special Edition) and Naoki Hamaguchi, director at Square Enix (remake of Final Fantasy VII), chose the hit Fall Guys: Ultimate Knockout. Ghost of Tsushima, it found favor with 5 developers : Keith Lee, CEO of Counterplay (Godfall), Masayoshi Yokoyama, designer and writer at Ryu Ga Gotoku Studio (Yakuza: Like a Dragon), Fumihiko Yasuda, Producer of Team Ninja (Nioh 2), Rafael Grassetti, Artistic Director of Santa Monica Studio (God of War) and Kurt Margenau, co-game director for Naughty Dog (The Last of Us, Part II). The other winning title, unsurprisingly, is The Last of Us Part II
Kevin Zuhn, Creative Director for Young Horses (Bugsnax), has a slight predilection for Ikenfell: “I was initially attracted to the tactical approach to RPG combat, but without realizing it, I was engrossed in this story of fighting wizards who did everything they could to get out of it.“Shaun Escayg, Creative Director at Crystal Dynamics (Marvel’s Avengers), votes for Miles Morales.”especially for its diversity and for the tribute it pays HarlemAnthony Newman, co-director at Naughty Dog, prefers to talk about No Man’s Sky.
In many ways, NMS is the opposite of the games we play at Naughty Dog: the galaxy, for example, is procedurally generated. Dig a tunnel to protect yourself from a radiation storm, survive the freezing cold of the polar ocean and discover ancient secrets, build my dream base in a forest full of giant squids and watch the ballet of the animals around them, of course … I had many memorable moments in this game , they are all the more remarkable because I know that no other player than me will experience exactly the same thing. The next generation update on PS5 is wonderful and a good reason to revisit NMS.
Derek Yu, developer of Spelunky 2, was particularly fond of Resident Evil 3. Peter Fabiano, producer of Spelunky 2, hesitates for his part between Persona 5 Royal and Streets of Rage 4. For Anthony Pepper, Senior Designer of Mediatonic Game, the winner is Tony Hawks Pro Skater 1 + 2. Benoit Richer, co-developer and director of Assassin’s Creed Valhalla, chooses Final Fantasy VII Remake and Ghost of Tsushima. For Hermen Hulst, Director of PlayStation Studios, the heart swings between Ghost of Tsushima and The Last of Us Part II.
It is impossible. I know my choices will get me in trouble, but I can’t choose between Ghost of Tsushima and The Last of Us Part II. Ghost of Tsushima was so amazing. I’m very excited about how things turned out for the Sucker Punch team. The opportunity to explore Japan in the 13th century was a unique experience. And the game is really beautiful. The Kurosawa movie mode was absolutely fantastic. But The Last of Us Part II was an intense experience, not only because of the poignant story and characters, but also because the world itself was full of detail. It’s an unforgettable experience that will take you out of your comfort zone.
over PlayStation blog
By Tiraxa, Writing from igamesnews.com
MP