These days, hardly a month goes by without a big release and new games appear on Steam every day. Development studios must therefore make a special effort to attract the attention of players and not let their game fall into oblivion. But how do you make a game memorable? How does marketing work before and after the release, and what makes a good tutorial? That’s what today’s episode of DevPlay is about. At DevPlay, experienced Europe developers talk to their guests about their experiences in the games industry or give their professional assessment of current topics. This time we have: – Björn Pankratz (Game Designer, Elex 2, Gothic) – Adrian Goersch, Managing Director of Black Forest Games (Destroy All Humans!) – Jan Theysen (King Art Games, Iron Harvest) About this series On the YouTube channel DevPlay gives Europe game developers a look behind the scenes: How does the games industry work in Europey? How do the designers feel about trends such as open world and virtual reality? How did working on games like Lords of the Fallen or Risen 3 go? The designers publish new episodes of their talk in advance exclusively on GameStar Plus, usually every Sunday.