What is the difference between a creative director and a game designer? And how does the creative director transform initial, sketchy ideas into an immersive gaming experience? The guys from DevPlay discuss this with their guest in this episode. At DevPlay, experienced Europe developers talk to their guests about their experiences in the games industry or give their professional assessment of current topics. This time the following are included: – Jan Klose (The Surge, Atlas Fallen) – Björn Pankratz (Pithead Studio, Elex 2, Gothic) – Myriel Balzer (Game & Narrative Design, Creative Direction) About this series Give on the YouTube channel DevPlay Europe game developers take a look behind the scenes: How does the games industry work in Europey? How do the designers feel about trends such as open world and virtual reality? How did working on games like Lords of the Fallen or Risen 3 go? The designers publish new episodes of their talk in advance exclusively on GameStar Plus, usually every Sunday.