Music is incredibly important for games some would even say: more important than graphics. Because music puts us in the right mood, conveys feelings more clearly than 100 lines of dialogue and thus decisively shapes what we all want: atmospheric worlds in which we can sink.
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How game music is created discuss Maurice and Micha in a podcast with a duo of composers: Robin and Yannick from Audinity have specialized in music, sound design and audio concepts for video games and have contributed musically to Wolcen, Knights of Honor 2, Foundation and several addons for Europa Universalis 4. They are currently working on the soundtrack for the spacebase startopia.
This is how game music is created
In the podcast, the two tell how they compose, how they approach a new project, what information they get from developers and how often a piece of music has to be changed afterwards.
They also make for one of the best moments in our podcast history: You wrote a fanfare for Maurice! A necromancer fanfare that you can also listen to individually below. And Robin has a dark past with Micha. Which? We tell it in the podcast!
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