preview with gaming experience and opinion.

The Boss

preview with gaming experience and opinion.

experience, gaming, opinión, Preview


If I had to create a game with the intention of creating a success, the genre of collectible cards is the last one I would go to. It is not that it seems that everything is already invented, it is that there are also several titans out there who distribute the cake as they please.

Hearthstone, Legends of Runeterra, Magic, Gwent… The mere intention of approaching them would push back any brave. To all but one. Maybe Kards never managed to reach the numbers of those giants, but he has been able to demonstrate that another card game, and another aesthetic, is possible.

Facing magic, tanks and howitzers

Hand in hand with Ívar Kristjánsson, former CEO and co-founder of the studio after EVE OnlineHe and his brother have shaped a game that abandons all glimpses of swords, magic, and summons to grab onto something much more earthly.

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Kards take advantage of the theme of the WWII not only for your cards, also for your classes or even to make it easier to understand how to play. Mechanics as simple as effective that introduce us to the fight between tanks, battleships and bombers.

With three phases per card – putting them into play, advancing to the firing line, and attacking – understanding each unit's strategies is mere common sense. The slowest are infantry, tanks can move and attack in the same turn, cannons can attack from a distance without taking damage …

To this are added all those usual skills and changes of others card games. Defense to other units, gaining attack points at the cost of losing life, or the additional amount of mana for this or other turns. All duly explained with an effective tutorial and the challenge of winning each class to win their initial deck.

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A delight for collectors

Each of these classes is based on the different actors in the conflict and, focusing on their performance, they focus their style of play trying to translate your real actions.

The Soviet Union focuses its efforts on collective supports, Japan has sacrificial mechanics, the Nazis take advantage of the stolen gold to gain an advantage, England controls the planes, and the United States has the crudest units.

It doesn't impress with what it does, but it does impress with how well it works and how excellently run it is when it comes to giving each class a recognizable personality. In that and, of course, also in the excellent visual that is spent.

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Drawing on old newspaper clippings, propaganda posters, and other archival visuals, working with the art of letters is simply for framing. It is, for the first time in a long time, a trading card game in which the mere fact of collecting cards is already an asset to consider.

Still in the growth phase and with the intention of reaching mobile phones after being on Steam, Kards You can't consider yourself one of those selfish free-to-play that forces you to grind excessively. If there was a sin, perhaps the only thing remarkable would be not being transcendental enough.

It will be relatively easy that you do not end up hooked on this as you have with others, but that does not prevent you from giving it a touch and applaud your successes. He certainly deserves them.

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