I’m the kind of person who is still downloading demos, especially on Steam, where they are most abundant. The problem is that I don’t try all of them instantly and in some cases it usually takes many months until I remember that I have some pending. Or more than two years, as is the case with Eagle Island.
I no longer remember when was the first time I found out about its existence, but surely it was because of some of the videos that its editor Screenwave Media posted a while ago, until it was released in Steam and Nintendo Switch in mid-July 2019. I remember that it caught my attention because of its aesthetics and because of the use of birds when attacking, but in the end it always left the demo on hold.
Eagle Island, a high-flying roguelite cuqui
It is precisely its graphics that most caught my attention, this time with a remote in hand. That pixel-art is very careful and is a delight in motion. But it is that it also fulfills at the playable level.
The use of the bird to attack has seemed very original, not being usual in this kind of games. From the outset, we cannot attack like crazy, but we must measure the flight times and return of the bird until it attacks again. And in the same way, fine-tune the shot (horizontally, diagonally or vertically) to eliminate enemies as quickly as possible to generate a combo and that the reward of coins and Manaroc (to launch elemental attacks) be much older.
Your map, by the way, is generated randomly, one of the characteristics of this roguelite and games of the style, but without a touch of metroidvania in between, as in Chasm. Here it goes more to the point, although you have to be aware of the map by the different routes to follow (the compass also helps) or in order to discover secrets, where there will be no shortage of chests run by crows that will ask us for some coins to be able to open them. love everything that glitters.
In this demo I was also able to experience an alternate feather (Zephara) for the starting bird, with which it makes a powerful electric attack by expending Manaroc, testing, in turn, passive abilities for the protagonist Quill, such as a bounce from the ground to jump higher or increase the maximum number of series hearts.
Until I saw your GIF editor and was amazed
The time I was playing it I liked it, without blowing my mind but with the intention of buying it some day (now) when it has a sale. That at the end of the day its launch showed that it was not an outstanding game, but rather bordering on the remarkable, with a 75% positive reviews on Steam
However, what I did not have is that after trying the demo, what I would like the most is an option that I was not aware of at first: if we pause the game and go to the section where it says “GIF”, we will access to a simple editor to create our own animated images about the game, controlling the start and end times by regulating their numerical value.
For each click we make within these values, we will instantly see the frame to which it corresponds (on the right side), in order to better calculate the section we want to save. Meanwhile, in the lower area, we will see how long the GIF lasts, so as not to spend with the seconds … and the size of the file.
I have only missed an option to crop the image itself, in case we want the game interface not to be seen or focus more attention on a boss, since controlling the lighting is something quite secondary. Now, let him offer the option to save and share via Twitter directly, it is something very appreciated. With what I love to capture in video games …
- Platforms: GOG, Nintendo Switch y Steam
- Multiplayer: no
- Developer: Pixel nicks
- Company: Screenwave Media
- Launching: July 2019
- Price: 16,79 dollars (GOG) | 19,99 dollars (eShop) | 16,79 dollars (Steam)