While we should have some news this year, Final Fantasy XVI was finally the big absentee of 2021. Fortunately, we recently had a word from Naoki Yoshida, the game’s producer, but also the director of Final Fantasy XIV, who explains this shortcoming Communication stems from the pandemic that delayed production of the game by six months. Given this information, we can wonder whether a release window at the end of 2022 is still credible or whether we should tend towards a start at the beginning of 2023. In any case, Final Fantasy XVI remains a project that I am very impatient with, and for good reason there are former members of the Final Fantasy XIV development team who worked on the rework of the game in 2013 as well as the first Heavensward expansion, namely one Of the game’s greatest moments, the title also marks the franchise’s return to more classic hero fantasy, as well as the transition to gameplay that is even more action-packed than Final Fantasy XV. A somewhat surprising direction when we know that Ryota Suzuki, one of the designers of the Devil May Cry 5 combat system, is working on the title. In itself a numbered episode that promises to be particularly innovative and we can hardly wait to discover new images next spring.