Corrected Mark Sene's statement
Dolby may have made false statements about the PS5. According to the technical group, Sony's system architect, Mark Cerny, suddenly realized an important feature. In addition, Dolby warns that this feature may cause you trouble during playback.
Does Sony really lie about important features of the PS5? At least that's what Dolby claims, citing a PS5 demo from system architect Mark Cerny. Selney was there to provide information on the technical data of the PS5, as well as the audio capabilities of the console.
Cerny especially emphasized that PS5 uses its own 3D audio technology called "Tempest". Not only does the audio chip save CPU performance, it can also display the sound of up to 100 objects in three dimensions. Cerny also compared it with Dolby Atmos.
PS5: The first pictures and concepts
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There are several connections on the front.
[Source: Jermaine Smit ["Concept Creator"] / LetsGoDigital]
Dolby Atmos is supported by many PCs, smartphones and even the Xbox One. Sony doesn't want to use the technology on the PS5 because it can copy up to 32 objects in three dimensions, according to Cerny Dolby Atmos. Dolby now makes it clear that this is incorrect.
Dolby urges PS5 features to remain cautious
Dolby reported in an official statement that internal technology can also reproduce hundreds of objects with sound. However, they warn that too much sound from too many objects can also confuse listeners. In the worst case, the player will be overwhelmed due to many audio impressions.
But Dolby is not sad. According to the announcement, the tech group looks forward to PS5 and Sony's ambitions for backward-compatible gaming consoles. In addition to technical data, there are even the first leaks of PS5 games such as Spider-Man 2 and Silent Hill.
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Games, consoles, Sony, video games and PS5
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Sony YouTube screenshot