Epic Games has shown today for the first time the new version of its graphics engine, Unreal Engine 5And it has done it in a very special way: with a technical demo running in real time on a PS5, the first time that Sony's new generation console has been seen in motion.
In a later interview, also in the framework of the Summer Game Fest, Tim Sweeney, CEO of Epic Games, He has spoken about PS5 and its technical performance, praising how its architecture makes the final product so balanced and at the forefront that it ends up making the computer components market look at it to advance at a technical level.
PS5 architecture will make PCs notice it
Sweeney has specifically said that PS5 is a "remarkably balanced device" As it possesses "immense GPU power" at the same time that it can boast a large bandwidth in storage management, which for the CEO of Epic Games will be "absolutely critical", he said verbatim, adding a clarification for those who are a little lost in the meantime technical term: "It is a thing that allows you to render everything that fits in memory, which can be tens of gigabytes in size".
Having said that, Tim Sweeney wanted to go further in evaluating the console architecture next-gen Sony with a prediction about what this hardware can bring to the technology market: "The storage architecture of PS5 is far ahead of anything you can buy for PC (…) Help advance the computers of the future. (The PC market) See how this thing works and say: Oh my! SSDs will have to catch up on this. "
The CEO of Epic Games It doesn't talk so much about the power of the components themselves, but about how they interact with each other within the PS5's own system.. Today we will see how the technical demo of Unreal Engine 5 had been captured directly from a console, using the system's own recording tools, with a highly impressive result. For its part, Sony has again influenced today that PS5 release is still scheduled for late 2020