It doesn't take much to make a big, old, empty house creepy. Indeed, the more real threats to such an environment, the fewer threats-it's best to let your visitors stroll undisturbed, drink in the silence of the hallway and spot the fairy face on the broken plaster outline. This is one thing that the creators of "Rachel Foster Suicide" grasped well, although their work "Firewatch" and "The Vanishing Home" were fused together and ended up being half-baked Stumbled over the story.
The game lasts up to three hours, with a first-person perspective and a gossamer-like jigsaw dust. The game is set in Timberline Lodge, an abandoned mountainside hotel in Montana in the 1990s. You can roam freely from the beginning, and although the chapter breaks your teleportation from room to room, doing so is flicked by the characteristics of a seemingly outdated structure in Silent Hill. The floor creaked, the window frame rattled, and the beams moved under the weight of constant snow. The photos stare from the end of the corridor, with masked objects enticing you to look below, while the stainless steel kitchen teases your battle or flight circuit with its sparkling points and angles.