Game news Ratchet & Clank Rift Apart: Accessible options of the exclusive PS5 in detail
You sure didn’t miss it! Last night, at 11 p.m. to be precise, Sony unveiled 15 minutes of playtime of its future hit: Ratchet & Clank: Rift Apart during a new State of Play. The title not only made our gamer’s dream come true by revealing a great world, but also shown that he wants to emphasize accessibility.
More and more – and fortunately – the world of video games is trying to make itself more affordable by offering more and more accessibility options. This is particularly the case with Microsoft, which has not hesitated to bring out a pad for disabled gamers, namely the Xbox Adaptive Controller, or to launch the Xbox Accessibility Guidelines (XAG) program launched in January 2020 to help with the arrival of more inclusive practices in the video game industry. For his part, Sony surprised everyone by unveiling a specific The Last of Us Part II on June 19, 2020. In fact, Naughty Dog’s creation offered players not only a remarkable adventure, but options for any gamer to browse the entire adventure … Yes, even the blind. An exploit that hopefully can be reached again on June 11th, the release date of Ratchet & Clank: Rift Apart on PlayStation 5.
Obviously, the Californian team has not yet disclosed all of the options available in the game – plus, the developers have claimed to go into more depth on this topic via the PlayStation.blog in the coming weeks – but that hasn’t stopped us from delving into that Theme. Based on the excerpt available above, Ratchet & Clank: Rift Apart offers players a variety of options to make movement easier. Start with features to reduce screen shake or change the on-screen camera sensitivity while moving. In addition, we also learn that, for example, it is not necessary to press a key at full speed to activate a QTE, just keep pressing it to perform the action. Note that this option isn’t new as it can be found in most games today.
However, if we dig a little more into this long trailer, we can also see that the HUD (the interface) is fully customizable. For example, it will be possible to change the color of our viewfinder or the size of the display of our lens. The intensity of the vibrations of the haptic feedback from the controller can be configured at will (the most reluctant can even choose to remove it). The same applies to the function of the various commands, which can also be changed. Another example: Take the weapon wheel, as it can be used in two different ways, either by simply holding a key or by pressing a single key. Also, if aiming puts you off, know that some adjustments will be made to make your life easier. For experts, note that it will be possible to change the grain of the image, reduce motion blur, or even adjust the chromatic aberration. Better, the color blind has the ability to directly change the colors of certain elements of landscapes and characters.
To give you a small overview of the possibilities, we recommend that you watch the video available above from 15 minutes and 55 seconds. To learn more about this topic, we must patiently wait for Insomniac Games to speak. We assume that it will arrive soon.
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By Jerome Joffard, Writing from igamesnews.com
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