Ray Tracing Option Gone From Resident Evil 2 And 3 Remake, But Capcom Didn’t Say Why

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Ray Tracing Option Gone From Resident Evil 2 And 3 Remake, But Capcom Didn’t Say Why

Capcom, didnt, Evil, option, Ray, Remake, Resident, Tracing

In a recent remake update to both Resident Evil 2 and 3, Capcom The game’s ray tracing option has been removed, but no one knows why.

Players noticed last week that the latest update to the Resident Evil 2 and Resident Evil 3 remakes removed all options related to ray tracing from the PC version of the game, without explanation. Reddit user pmc64 pointed this out on the pcgaming subreddit, noting that both games are “still DirectX 12,” but options are now missing, notably Dolby Atmos for headphone settings in Resident Evil 3.

No one knows why the ray-tracing option was removed from either game, and Capcom has no comment on the matter. It’s possible there was some kind of bug, but it’s not common to remove a feature that many PC gamers have chosen so arbitrarily. Players have been speculating about the reasons behind the removal, with some suggesting it might just be a bug and others pointing out that the console versions still have their ray tracing options. We’ll just have to wait and see if Capcom has any say on the matter, or if it quietly adds them back.

Obviously, the main Resident Evil that everyone is focusing on right now is the recently released Resident Evil 4 Remake. iGamesNews’s review of the game gave it five stars, with Kelsey writing, “A string of successful Resident Evil Remakes also gives me hope for the future. Over time, I’ve made it very clear that I’m not the biggest fan yet. A remake of Resident Evil 5 or Resident Evil 6—seeing all the intricate details woven into this remake of a timeless classic without losing its magic—makes me more open to what comes next.”

It’s also selling really well — though Capcom is making things a little bit worse by offering pointless microtransactions.

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