Geralt of Sanctuary

Reach, one of the best FPS of the last decade

decade, FPS, Reach


Halo: Reach

The time that separates September 14, 2010 from the final stretch of the year 2019 to which we are about to say goodbye is not short. Video games, like people or objects, tend to age and hardly get rid of the passage of time. However, sometimes they appear a select few able to come before the effects of the only enemy that we have not yet managed to deal with. Halo: Reach is one of them; a quality SPF that today is still as good as it was almost a decade ago. Imposing before the passing of the years and the appearance of hundreds of titles that have arrived to take the cat to the water within a genre in which the competition is fierce. The best Bungie never left, and now we can enjoy it again.

Halo: Reach

Remember Reach

All wars have a beginning and before the fight between human beings and the Covenant, humans were already fighting each other. the events that took place in Halo: Reach take place just before the start of Halo: Combat Evolved and, therefore, if you are new to the saga it is advisable to start here. In fact, the Master Chief's own collection lists them in the same order. It is also very interesting to play the titles in the order in which they were released and enjoy the evolution that the saga has experienced with Bungie at the controls.

Although it is difficult to prepare a list with the best chapters of the series, if there is something for sure is that Halo: Reach is one of the best. Because Bungie knew what was being done and his campaign is, by far, the most emotional and one of the most intense of the flagship of Microsoft. And it is surprising how Halo: Reach is able to offer those epic moments that many users claim they have not found in the most recent installments of the saga. A classic Halo, but refined in each and every one of its playable aspects. Starting — how not — by artificial intelligence.

Ten years later there is not a single FPS capable of looking from you to you to Halo: Reach in regard to artificial intelligence. The Grunt fleeing scared when the situation becomes too much uphill, the Elite on duty covering himself behind a ledge as he sees how his shields are depleted or those enemies who manage to board and steal our vehicle … Each game is different and the enemy troops behave practically the same as a player when assessing the situation and developing in combat. In the middle of 2019, Halo: Reach feels absolutely avant-garde in an aspect as important as artificial intelligence. Why for Bungie, raising the difficulty was not multiplying life values; was to design smarter enemies.

Halo: Reach

Better in company

How could it be otherwise, Halo: Reach has multiplayer content to bore you. First, we have the possibility of enjoying the campaign in the company of a friend, something that substantially improves the experience, especially if we opt for the legendary difficulty. As for multiplayer modes, customization borders on the end and is perfectly integrated into the playlists available in Halo: The Master Chief Collection.

The selection of maps, some extracted from levels of the campaign itself and available for both social and competitive games, is more than enough and gives much of itself thanks to the variety – and quality – of ways to which we have access. A direct multiplayer, relatively accessible and in which there is no time to see them coming; You appear, you look for an enemy and you try to kill him. In addition, it should not be forgotten that there is still work to be done and will soon be added as the Theater and Forge mode.

Halo: The Master Chief Collection

A master collection

The free inclusion of Halo: Reach to the catalog that Halo presumes: The Master Chief Collection causes the circle to close; a whole saga gathered in the same compilation full of quality and content. A compilation that did not debut without problems and to which 343 Industries has managed to give shape thanks to the tireless work carried out in order to pay tribute to the Master Chief; to Microsoft's big badge in the video game industry.

Certainly, it is a real joy to run the collection and list the seven campaigns – although Halo 5: Guardians appears separately – as well as all multiplayer playlists, perfectly customizable and allowing us to filter the modes and titles to which we want to play. From the classic «All vs. All» to more strategic and mass modalities. In addition, we remind you that Xbox Game Pass allows you to enjoy the entire franchise on Xbox One. Then, all deliveries ordered chronologically:

  • Halo: Reach
  • Halo: Combalt Evolved Anniversary
  • Halo 2 Aniversary
  • Halo 3
  • Halo 3: ODST
  • Halo 4
  • Halo 5: Guardians

Halo: Reach

When time stops

In the final stretch of 2019, Halo: Reach demonstrates why it became a true myth of the genre. There are elect capable of surviving the passage of time and here we have a clear example of this. And is that, A decade after its launch, Bungie's latest great work at the controls of the franchise remains fresh and gives a lesson on how a good FPS should be. With an artificial intelligence that rises above virtually any rival worth its salt, a pace capable of keeping the player trapped from the introductory scene to the credits and a quantity of content to match the best of the saga, Halo: Reach shows again why in his day he received criticism that placed him in excellence. The Spartan never die; They only disappear in combat. Ten years later, this one is more alive than ever.



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