Red Dead Redemption 2 PC patch can bring clearer texture without reducing frame rate

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Red Dead Redemption 2 PC patch can bring clearer texture without reducing frame rate

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Through Sherif Saed,
Tuesday, May 12, 2020, GMT
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The latest "Red Dead Redemption 2" update on the PC introduces some popular enhancements.

Rockstar finally released last week's patch notes Red Dead Redemption 2 PC patch. The update was released on Monday, May 4, and the clock is 925MB.

As expected, it will not add any new content to the base game or Red Dead Online. However, it does major repairs and various upgrades. One such feature improves texture rendering. Rockstar said that players who set the texture to "medium" or "high" should see a clearer texture without losing any frames.

Red Dead Redemption's own TAA sharpening settings have also been expanded to allow players to push it further to get clearer images. This should replace some of the usual solutions for games to reduce the ambiguity of the game.

Other than that, the rest are just bug fixes. Read the full patch instructions below.

  • Texture rendering has been improved under the "Medium" and "High Quality" settings, so the game will now display higher levels of texture detail without affecting the frame rate or requiring more system resources.
  • The maximum range of "TAA Sharpen" graphic settings has been expanded to enable players to make the game look more blurred and match with external driver solutions.
  • Fixed an issue that caused certain system configuration errors to report the amount of available video memory available to the game.
  • Fixed the issue of graphics issues and lack of UI cache after upgrading the system graphics card.
  • Fixed an issue where the texture near the campfire had flickering / flickering rendering when the parallax occlusion map was set to "Super Quality".
  • Fixed a lighting issue that could cause shadows and shadow textures around the player on some systems when setting the parallax occlusion map to "Super High Quality".
  • Fixed an issue that prevented the cloud conversion screen from showing up in death / rebirth when system memory was insufficient.
  • Fixed an occlusion check issue that may occur when using DirectX 12, which prevented the progress of certain "Story Mode" tasks.
  • Fixed a lighting issue that caused graphical artifacts on certain system configurations to appear around trees in the distance when MSAA was active.
  • Fixed lighting issues that caused flickering snow particles on certain system configurations with multiple graphics cards.
  • Fixed water rendering issue that caused flicker when using DirectX 12 and setting the "Water Reflection / Refraction Quality" level to "Low".
  • Fixed water rendering issue, which caused incorrect wave simulation on certain system configurations using multiple graphics cards.
  • Fixed an issue with automatic hardware detection, which caused certain system configurations to default to low-quality graphics settings by default during the first boot.
  • Fixed an issue that caused some older system configurations that did meet the required specifications to cause the error "minimum hardware requirements not met" at startup.
  • Fixed several crashes that may occur when starting the game on certain hardware configurations.
  • Fixed a crash that occurred during the game when the system memory was insufficient, resulting in an ERR_GFX_STATE error.
  • Fixed several crashes that might occur when switching between the graphics API and display mode on certain system configurations.
  • Fixed an issue that could cause a crash when the graphics settings were greatly increased, and the crash would result in insufficient system memory.
  • Fixed multiple crashes and performance issues when using the Intel NUC system or using integrated graphics hardware.
  • Fixed several random crashes that occurred while playing games in Story Mode and Red Dead Online.

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