One year after its release on Android and iOS, Reed 2 tackles the console markets, and takes back everything that made the charm of the first episode: the pure and hard platform where the slightest error is punished with death. You just have to stay alive and collect all the items conspicuously referring to Phil Fish's best game to be able to progress, with no other carrot than seeing the end. Thought for the mobile, the orders reduced to their strictest minimum, however, adapt well to the fifty levels which gradually find the right balance between exploration and reactivity. However, the overly heavy physique of the eponymous character is sometimes frustrating when it comes to gaining heights, and the reception would have deserved to gain a little precision during this porting. Despite its simplicity, Reed 2 still manages to keep us to the end, thanks to a captivating atmosphere which owes as much its psychedelic aesthetic as its soundtrack well in tone. With its glitches and its mta narration, the game even allows itself to offer some secrets, too few in number, but which add this strange atmosphere, which would almost cost a price multiplied by two. Quite demanding to offer a pleasant experience to lovers of hairy platforms, Reed 2 however, is too short to pretend to be anything but a good appetizer.
by Thomas pillon