Going back to the earlier Battlefield game really does give you a vision.
It's early February, and large video games are still thin on the ground. Lacking the decisive new AA version of the spirit of the times, I caught up with some of the treasures of last year in the 2016 hottest 2016 release (Talkov's Escape).
Call of Duty: Modern warfare takes up most of my free time during the holidays, but after completing the battle pass and reaching the highest level, I don't really have anything to sharpen. As you may recall, Modern War, dear reader, has never done this for me in the way I wish. In particular, Ground War has exhausted all its potential for deep waterholes, and I have tried my best to make it interesting. So after enough hemming and traction, I decided to return to my real goal: the battlefield.
I have to start Battlefield 5. This is the latest, best looking and currently active game. I've been keeping up with things from a distance, but I never thought about how desperate things were. The recent TTK update turned the once deadly shootout into a mushy booty shooting dance, with a single enemy taking most of the magazine. Players will of course choose the weapon with the fastest shooting speed to make up for, but almost killed all kinds of people.
The lethality is mainly 2A type, which is a fast-fire medic SMG, avoiding TTK nerf. Even the recently added map of the Pacific Ocean is a highlight in itself and cannot accommodate enough charm to make the encounter even more boring.
With low morale, I turned to Battlefield 4.
Battlefield 4 To me, this is the closest thing to the most comfortable T-shirt or pair of jeans. You don't have to wear them effortlessly, and they look good enough that you don't feel sad when you wear them. Similarly, Battlefield 4 is exciting-predictable-and its appearance is enough to maximize the look and performance of the game.
Years of patches and DLC support have made Battlefield 4 a very competent, fun and informative shooter. Of course, this is not news, but looking back and thinking about how exciting DICE's ending was in the game, the game began with a launch disaster.
Battlefield 4 has a wide variety of maps, weapons and modes to ensure you always have what you expect, toys you can play with, or modes you have never really played One DLC map. Even today, the community server is keeping a large portion of this content active and taking turns. Although I always hate spam from fast-vehicle derivation and / or "corridor action" 64 people, 1,000 ticket servers, it's still hard to escape after spending hours in the sandbox of Battlefield 4.
I left with satisfaction, so much that I decided to continue down the memory trail. Battlefield 3 is ranked second on the list.
Excluding BF1, Battlefield 3 It is the most difficult game to recover in the post-bad company 2 game. This is part of the expectation; this is a 9-year-old game whose components are inevitably more refined than its successors. Battlefield 3 may not have the breadth of BF4 or the devastating nature of Battlefield 5 but there is something the game cannot claim: focus.
The different maps and modes of Battlefield 3 are designed to provide a specific experience for everyone. In retrospect, this is exactly the kind of game DICE produced at the time. To meet the needs of the "Call of Duty" crowd-while EA is still catching up with it breathlessly-PC veterans with close areas, maps of meat grinders, and battlefields saw the Caspian border exposed, their hearts were collecting .
In the end, this dichotomy was more successful with the support of Battlefield 3, as the different areas attracted by the DICE program were well satisfied. Of course, you may always remember that it is a game that introduces automatic spot-measuring and headache-inhibiting effects, but most people will always cherish conquests with Damavand and Grand Bazaraz, the Caspian Sea border and the Seine Time, and the ever-popular Noshar Canal TDM. These are just emission maps. The desire to make unique experiences also extends to DLC.
Battlefield 3's huge catalog is responsible for its outstanding experiences, such as almost everything in the Aftermath expansion, unique micro-destruction at close range, and unprecedented armor lethality. Each of them introduced the mechanics of Battlefield 3 in a unique way and explored it in an unprecedented way. Battlefield 4 may have many large environments, but few can compare with the armored killer. CQC maps also exist here, but nothing can cause chaos or minor disruption innovations at close range. And, as a consequence, you can't replicate the atmosphere of the DLC before, or after, creatively use terrain or level design.
Thankfully, the community has maintained these sources of finance. If you don't mind that the number of players is a little too high for a given map, or sometimes restrictive server rules, all of these moments can be reproduced at will.
Battlefield 1 irritated me, and Bad Company 2 was hard to enjoy in 2020 (I tried it). This means that I need to jump on Battlefield, where I play the least, which is a hard line with a lot of fate.
said with no exaggeration Battlefield It is by far the weirdest battlefield. From its "deaf police and criminals" theme, to map and pattern design, it never fully justified its existence. In some ways, Visceral does make (sometimes worse, sometimes even better) Battlefield 4 with police and robber skins. In other cases, Hardline is a weird anomaly, although it is just to prove that it is Absolutely Not BF4 skin.
Adopt two modes of "blood money" and "robbery"-the more interesting ones in Hardline's release lineup. Both are centered on stealing or protecting money, and would not exist on any other battlefield without extensive re-equipment. They and Hotwire are also completely unique in terms of where you are taken and the gameplay they offer. From bank vaults, skyscraper roofs, and long roads, the trio was novel at the time, but it's less popular now.
Many of the reasons for my resignation remain. Visibility is very poor, and the worst generation logic in any Battlefield game will exacerbate this visibility. Every time I spawn, I had to double-check that it didn't bring me close to a group of enemies. A lot of my deaths are from players who thought they were my teammates. The map may look like a real-world Los Angeles home or downtown bank, but it's not always fun to be at a shooter of this size. Interestingly, some maps encountered similar problems even in Ground Warfare of Modern Warfare, their verticality was not restricted, and their layout was not good in Conquest.
Still, Hardline may be fun in a short time, but I quickly remembered why it had no lasting effect.
This little adventure gave me some ideas: Battlefield games are usually rough when they are released, but later they are more defined by their evolution into the state of the first day. I worry that Battlefield 5 may not be the same. Even after two years, it still feels like a project in development, and its manufacturer has no final vision. In Battlefield V, most of my best time was in alpha, beta, and early release.
DICE may eventually figure this out, but I hope that the game can find its own character, which is more important than anything. Because now, I suspect someone will be excited to relive the current chaos in a matter of months, not to mention years from now.